Lastat27
Nov 30, 2006, 04:39 PM
This thread will not be a rant. You my have wanted a rant, but really, I'm not that kind of guy. Instead, I'll just be talking about some random things in PSU that have yet to show any purpose, possible design flaws on some of our equipment, and some oddities concerning systhesis and our partner machines.
To begin let's talk about our "Vision Phone." This bad boy is located in "My Room" and let's you go to other player's rooms / shops with ease. The current shop "search system" has already been adressed in other threads. Basically we need "advanced search options" so we stop finding "[B] Teroline" when were searching for just "Teroline" or finding "Twin Dagger" when all we searched for was "Dagger".
Another option is the "View Information" section of our Vision Phone. Upon playing the "My Room Tuturial" you will learn that:
You can view updates about newly available missions and events.
So far this option has yet to be used by Sega Team. It's purpose would seem to inform us of what has been updated during each content update. This would be quite useful, especially for those guys who own a PS2 / Xbox360, but can't go to a PC web browser to see what was updated. I really hope they use this option in the future.
Next I'll go into some possible design flaws on weapons. In this case Ranged Weapons. Here's a little chart I'll make to describe the situation with a bit more clarity:
|Weapon| |Bullet| |Bullet Color| |Weapon Color|
Rifle | Frozen Shot | Blue | Blue
Rifle | Plasma Shot | Yellow | Yellow
Rifle | Burning Shot | Red | Red
Rifle | Grav Shot | Orange | Red
Handgun | Frozen Hit | Blue | Blue
Handgun | Plasma Hit | Yellow | Yellow
Handgun | Burning Hit | Red | Red
Handgun | Grav Hit | Orange | Red
Basically, when changing your bullets between "Fire" and "Earth" bullets, the color of the bullet you shoot clearly changes from Red to Orange, but the color of the guns "photon stream" still remains red. Was it suppose to be this way? If you look at the weapons hanging on the walls in a "Player Shop" you will clearly see a gun with an orange photon stream, and clearly how different it looks from a red one. Albeit, not a big deal, I would like this to be changed.
Next up, CAST parts. As everyone knows, when you change your currently equipped armor to Gigaline, Teroline, etc. the color of your bodies design also changes. If your armor has Ice elemental defense on it then your defense grid on your body turns blue. The only gripe I have about this is that Fire elemental defense turns your defense grid pink.
Another problem is with CAST Leg parts. When you first create your character you will notice that Raptus, Lobus, and Gimnas CAST Legs all have "green lights" that shine around the ankles (Vilogis has red lights). This color does not change when you equip different elemental armors. So you end up with a pink defense grid on the Torso and bright neon green lights at the ankles. Again, not a big deal, but its hard to make a CAST look good under these current conditions.
And finally I'll focus on the synthesis system. Or rather, what your PM / various websites tell you that seem to not have been implemented yet. To begin I'll quote what your partner machine tells you when you talk to her about Synthesis Tips - Synthesis Time:
Some items you can make in Network Mode can take time to synthesize. The more rare or higher rank the item is, the more time it will take.
So far so good, basic knowledge. My Stellalines take 2:00 to synth and my Megalines take 2:30. But then she goes on:
On the other hand, it can take less time if your partner machine has a high level of experience with synthesis. Also, it will take less time as the number of syntheses increases.
Once again a straight-forward comment made by lovely little Leia. However, my production level is currently 100, pure 100 armor. And yet, my times have never gone down from 2:00 and 2:30. Furthermore, I had over 24 [B] Stellalines and 8 [B] Megalines in my partner machine, and after finishing off everyone of those boards my time has still not decreased. How many times must I synth before the time decreases?
Next, I'll quote http://www.psupedia.org. Most of the information on there is just players personal findings but I'll still quote it:
Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;
So, according to this, by increasing my partner machines "combat level" I will in turn help my synthesis success as well. However, my partner machine is currently at a level 70 Combat level and climbing. The time it takes her to synthesize armor has never gone down. Also, her synthesis percentages never changed as B St rises.
As far as partner machines in combat go, I'll just say that the PM430 and 440 models need a "fire rate" upgrade, and a PM450 really needs her Resta back.
That's about all I can think of. Any other design flaws you guys have found through your 100-300 hours of playtime?
To begin let's talk about our "Vision Phone." This bad boy is located in "My Room" and let's you go to other player's rooms / shops with ease. The current shop "search system" has already been adressed in other threads. Basically we need "advanced search options" so we stop finding "[B] Teroline" when were searching for just "Teroline" or finding "Twin Dagger" when all we searched for was "Dagger".
Another option is the "View Information" section of our Vision Phone. Upon playing the "My Room Tuturial" you will learn that:
You can view updates about newly available missions and events.
So far this option has yet to be used by Sega Team. It's purpose would seem to inform us of what has been updated during each content update. This would be quite useful, especially for those guys who own a PS2 / Xbox360, but can't go to a PC web browser to see what was updated. I really hope they use this option in the future.
Next I'll go into some possible design flaws on weapons. In this case Ranged Weapons. Here's a little chart I'll make to describe the situation with a bit more clarity:
|Weapon| |Bullet| |Bullet Color| |Weapon Color|
Rifle | Frozen Shot | Blue | Blue
Rifle | Plasma Shot | Yellow | Yellow
Rifle | Burning Shot | Red | Red
Rifle | Grav Shot | Orange | Red
Handgun | Frozen Hit | Blue | Blue
Handgun | Plasma Hit | Yellow | Yellow
Handgun | Burning Hit | Red | Red
Handgun | Grav Hit | Orange | Red
Basically, when changing your bullets between "Fire" and "Earth" bullets, the color of the bullet you shoot clearly changes from Red to Orange, but the color of the guns "photon stream" still remains red. Was it suppose to be this way? If you look at the weapons hanging on the walls in a "Player Shop" you will clearly see a gun with an orange photon stream, and clearly how different it looks from a red one. Albeit, not a big deal, I would like this to be changed.
Next up, CAST parts. As everyone knows, when you change your currently equipped armor to Gigaline, Teroline, etc. the color of your bodies design also changes. If your armor has Ice elemental defense on it then your defense grid on your body turns blue. The only gripe I have about this is that Fire elemental defense turns your defense grid pink.
Another problem is with CAST Leg parts. When you first create your character you will notice that Raptus, Lobus, and Gimnas CAST Legs all have "green lights" that shine around the ankles (Vilogis has red lights). This color does not change when you equip different elemental armors. So you end up with a pink defense grid on the Torso and bright neon green lights at the ankles. Again, not a big deal, but its hard to make a CAST look good under these current conditions.
And finally I'll focus on the synthesis system. Or rather, what your PM / various websites tell you that seem to not have been implemented yet. To begin I'll quote what your partner machine tells you when you talk to her about Synthesis Tips - Synthesis Time:
Some items you can make in Network Mode can take time to synthesize. The more rare or higher rank the item is, the more time it will take.
So far so good, basic knowledge. My Stellalines take 2:00 to synth and my Megalines take 2:30. But then she goes on:
On the other hand, it can take less time if your partner machine has a high level of experience with synthesis. Also, it will take less time as the number of syntheses increases.
Once again a straight-forward comment made by lovely little Leia. However, my production level is currently 100, pure 100 armor. And yet, my times have never gone down from 2:00 and 2:30. Furthermore, I had over 24 [B] Stellalines and 8 [B] Megalines in my partner machine, and after finishing off everyone of those boards my time has still not decreased. How many times must I synth before the time decreases?
Next, I'll quote http://www.psupedia.org. Most of the information on there is just players personal findings but I'll still quote it:
Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;
So, according to this, by increasing my partner machines "combat level" I will in turn help my synthesis success as well. However, my partner machine is currently at a level 70 Combat level and climbing. The time it takes her to synthesize armor has never gone down. Also, her synthesis percentages never changed as B St rises.
As far as partner machines in combat go, I'll just say that the PM430 and 440 models need a "fire rate" upgrade, and a PM450 really needs her Resta back.
That's about all I can think of. Any other design flaws you guys have found through your 100-300 hours of playtime?