AeraLure
Dec 17, 2006, 01:55 PM
My assumption/understanding up until a couple days ago was that its a hit count per bullet level. I was rummaging around the JP Wiki and even saw a chart for bullets that I was 99% sure was displaying hit counts per bullet type (rifle, twin etc) needed to reach each next level. I cant find it now, which is a little frustrating, but I accepted that it worked that way since it made sense.
Except:
Been bored and soloing a lot. My friends all quit so I started playing my ranger and she's more or less leveled alone for the past week or two until I get her set and go out and find new people with whom to play. Unhappy they left, so been simply content to solo, work on her PM's B St and her bullets. I've been doing this on VoC C and have done 120 or so of them at around 10-20 a day until i get tired of that and then I just idle on forums or whatnot.
I chose Burning Shot and Frozen Shot on my rifles and use those on logical targets during the run. Noted nothing of interest really there since they get used almost equally, but Burning Shot more and sure, it has a higher level now. I chose Twin Freeze for my twins to use on Vandas for the mobility.
Twin Freeze shot up from level 14 to level 27 in around 60 runs. It may even be less, since I was in there for a while as a Force too plinking away with my handgun to raise Force level to 3. Anyway, I simply had to drop using Twin Freeze as it made no sense to continue and decided ok great, let's do that for Twin Plasma. At this time I also ground the as yet unground 6* twins I was using with Twin Freeze (since we finally got a 3 star luck day) and I had gained some levels and a job level as Fortegunner.
I run about 60 more runs and Twin Plasma goes from 11 to 17. Damage now being put out is the same or greater than when I started using Twin Freeze due to several variables of grinding and gaining levels and job levels. Its not quite as high maybe as it was when I stopped using Twin Freeze (since it was level 27 afterall), but its really close anyway to the average of what Twin Freeze was around levels 20-22 or so when it just shot up to 27. Obviously, average number of bullets fired is approximately the same. Yet Twin Plasma crawls.
Shim had mentioned in the Guntecher topic that it was damage done that affected bullet leveling. I was confused as to how this was combined with the number of shots of a bullet needed to level, since that seems obviously to also be part of it. Maybe damage done is a modifer to how many shots need to be fired? Sort of didnt make sense, but it surely also didnt simply seem to be number of shots.
Problem is I dont have accurate historical damage info to tell me what is going on here. I am going only on recollection. All I know is Twin Plasma damage is now approaching or is at what Twin Freeze used to be when it was level 21+ and was skyrocketing in levels and Twin Plasma is very much not skyrocketing.
My assumption:
Bullets, and by association Techs, level based on number of "shots", but are modified additionally by whether or not they are fired at opposed- or same- element targets, and get a bonus or a penalty to the leveling speed as a result.
This is in line as to what Shim said in the Guntecher! topic about bullet leveling speed being tied to damage done. Correct, I think, in a way, but the actual variable in play is could very well be element, and damage as a result goes up or down depending on that, and the speed leveling bonus is then seeming to be tied to damage when in actuality it is not.
Not easy to test since you need cross-element bullets of the same level, and then a few different weapons to raise or lower damages to get them similar to each other, and a set number of shots fired at opposed elemental targets and the same number at non-opposed. You could then compare the raise in % over the same number of bullets fired when damage is low vs when damage is high, when at opposed element targets vs not, etc.
Thoughts on this? I've all but convinced myself this is the way it works, but could just as easily be wrong. I simply dont have the data at the moment that would bring it beyond just what my experience is telling me.
<font size=-1>[ This Message was edited by: AeraLure on 2006-12-17 11:43 ]</font>
Except:
Been bored and soloing a lot. My friends all quit so I started playing my ranger and she's more or less leveled alone for the past week or two until I get her set and go out and find new people with whom to play. Unhappy they left, so been simply content to solo, work on her PM's B St and her bullets. I've been doing this on VoC C and have done 120 or so of them at around 10-20 a day until i get tired of that and then I just idle on forums or whatnot.
I chose Burning Shot and Frozen Shot on my rifles and use those on logical targets during the run. Noted nothing of interest really there since they get used almost equally, but Burning Shot more and sure, it has a higher level now. I chose Twin Freeze for my twins to use on Vandas for the mobility.
Twin Freeze shot up from level 14 to level 27 in around 60 runs. It may even be less, since I was in there for a while as a Force too plinking away with my handgun to raise Force level to 3. Anyway, I simply had to drop using Twin Freeze as it made no sense to continue and decided ok great, let's do that for Twin Plasma. At this time I also ground the as yet unground 6* twins I was using with Twin Freeze (since we finally got a 3 star luck day) and I had gained some levels and a job level as Fortegunner.
I run about 60 more runs and Twin Plasma goes from 11 to 17. Damage now being put out is the same or greater than when I started using Twin Freeze due to several variables of grinding and gaining levels and job levels. Its not quite as high maybe as it was when I stopped using Twin Freeze (since it was level 27 afterall), but its really close anyway to the average of what Twin Freeze was around levels 20-22 or so when it just shot up to 27. Obviously, average number of bullets fired is approximately the same. Yet Twin Plasma crawls.
Shim had mentioned in the Guntecher topic that it was damage done that affected bullet leveling. I was confused as to how this was combined with the number of shots of a bullet needed to level, since that seems obviously to also be part of it. Maybe damage done is a modifer to how many shots need to be fired? Sort of didnt make sense, but it surely also didnt simply seem to be number of shots.
Problem is I dont have accurate historical damage info to tell me what is going on here. I am going only on recollection. All I know is Twin Plasma damage is now approaching or is at what Twin Freeze used to be when it was level 21+ and was skyrocketing in levels and Twin Plasma is very much not skyrocketing.
My assumption:
Bullets, and by association Techs, level based on number of "shots", but are modified additionally by whether or not they are fired at opposed- or same- element targets, and get a bonus or a penalty to the leveling speed as a result.
This is in line as to what Shim said in the Guntecher! topic about bullet leveling speed being tied to damage done. Correct, I think, in a way, but the actual variable in play is could very well be element, and damage as a result goes up or down depending on that, and the speed leveling bonus is then seeming to be tied to damage when in actuality it is not.
Not easy to test since you need cross-element bullets of the same level, and then a few different weapons to raise or lower damages to get them similar to each other, and a set number of shots fired at opposed elemental targets and the same number at non-opposed. You could then compare the raise in % over the same number of bullets fired when damage is low vs when damage is high, when at opposed element targets vs not, etc.
Thoughts on this? I've all but convinced myself this is the way it works, but could just as easily be wrong. I simply dont have the data at the moment that would bring it beyond just what my experience is telling me.
<font size=-1>[ This Message was edited by: AeraLure on 2006-12-17 11:43 ]</font>