Anyone tested them extensively yet?
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Anyone tested them extensively yet?
Hm, I'll put in what little I know.
Attributes have the ability to inflict the status condition correspondant to the element. Ice being freeze, fire being burn, electricity being shock, etc.
I know abilities also contributes to elemental stuff.
For example: My sword I have atm has Light on it, however, has the freeze ability as well so it's able to freeze enemies. Not sure if it actually does Ice Damage with the ability or just freezes them.
Pretty sure the light damage actually contributes to what elemental output it has.
Are you sure you don't have abilities that do so? My fire attributed rappy launcher never ignited anything, but it shocks stuff since i've got lvl. 2 shock on it. Same goes for my spread needle, its electric attributed but I've got freeze on it and it sure does freeze but never shocks.
I'm also doing now some half-assed testing, will update this post in some minutes, maybe that will make someone want to test it extensively.
It doesn't raise alot of damage.
Same weapon, same ratk, different attribute
http://mmoloda.com/pso2/image/5558.jpg
Atributeless weapon where? Oh well, here we go:
monster name (level) [weakness]
used weapon name "number of" attribute - normal | weak spot
oodan (lv. 1) [weak to fire and wind]
アルバタグバルブ NULL - 158, 159, 163 | 494, 495, 499, 500, 501
アルバタグバルブ 50 FREEZE - 184, 185, 186, 187, 188| 533, 535, 537, 538, 539, 544, 545
アルバタグバルブ 50 WIND - 189, 190, 191, 192 | 542, 545, 546, 550, 552 553
za oodan (lv. 1) [weak to fire and wind]
アルバタグバルブ NULL - 158 | 496, 502, 506
アルバタグバルブ 50 FREEZE - 184, 185, 187 | 543, 546
アルバタグバルブ 50 WIND - 192 | 554, 555
galf (lv. 1) [weak to fire and wind]
アルバタグバルブ NULL - 158, 162, 167 | 506, 504
アルバタグバルブ 50 FREEZE - was no galfs around when i used this launcher
アルバタグバルブ 50 WIND - 190 192 | 541
nab-rappy (lv. 1) [weak to fire and wind]
アルバタグバルブ NULL - 158 | 496, 495
アルバタグバルブ 50 FREEZE - 184, 188 | 543, 544
アルバタグバルブ 50 WIND - 190, 194 |
My stats and weapons used
Well, if i may put my two cents in. I find using elemental weapons very helpful on higher level enemies. Enemies do have a certain level of defense, ability, and other stats, so testing out things on a level 1 enemy no matter what you use means your going to get max damage every time.
However i recently put together two 3* swords, one 50% fire, and one 50% electric. Each for the tundra and mines respectively. They are each at +10, with a Vol Soul on them, so they have 406 attack power. Now, when i use the fire one against the bots in the mines i hit about 180-200 with normal attacks, but when i use the electric one i notice a good increase of about 100 extra attack power. It also goes the same when I use the fire one in the Tundra. This shows most with the crits i think, because crits are your max damage possible. And when using a elemental weakness against them, my crits are always about 100 more damage then without using the weakness.
So in all I think putting together a 50% elemental weapon is great for anything sub 3*, however trying to get it that much on a rare is just costly, and most rares overall attack power may outweigh the increase from the 50% elemental damage.