I would like to to see a proper video about this . _.
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Sure, when SEGA hands me more skill tree resets or when I make a dedicated Gu character.
Why you still haven't got 20 characters for lifetime supply of skill tree reset yet?
Somewhat-related-vid
http://www.youtube.com/watch?v=r0rVxy9KQg4
Going to throw this in here too becauseeeeeeee
http://www.youtube.com/watch?v=RRlJxvkw390
How recent was the second one? I'm going to be mad if they changed it again and that would make my post at the top seem like I'm typing in complete bullshit.
Just 1 week old . _.b
going back to katana/br what would u choose guys a +12% on AVG S Critical or a + 32 s atk? i made a tree with 10/10 on s atk and 1 point on braver mag leaving avg S crit on 4/10 atm (5%) considering i need some s atk to equip my Boulay Obs i can do 5/10 stk 1 point on braver mag and 9/10 on avg crit S having 685 stk (exactly what i need to equip the katana) and a 17% crit rate on avg stance but im not sure if a +32 Satk would be better
Uuuh, if you guys are talking about what I think you're talking about with the longer range effect:
All guns have a built-in falloff penalty at about 10-20% of their maximum range. The damage penalty is 20%, IIRC. People don't usually realize this because rifles and gunslashes have such long ranges, but grab a hunter/fighter and check it out for yourself.
However, on mechguns this is much more noticeable because they have such a shorter range. People assume this is ZRA in effect, but you can see this using a hunter/fighter with waterguns.
Nah, they're talking about the differences in ZRA ranges. ZRA1 and 2 used to have different ranges, but it's been patched.
Alright, just making sure. The comment about moon atomizer range is what made me unsure, since that sounds like about the range where the built-in falloff penalty kicks in on mechguns.