https://image.swiki.jp/img1/?host=ps...9%E3%83%88.png Recommended skill tree builds for all classes in one thread. These builds should hopefully point you in the right direction whether it's comparing your build to these or starting a new class. Take a look at a specific class tree build then consider a sub class to go with it from the Universal Sub Class builds. Feel free to discuss classes here or any of the class specific threads below.
1. Feel free to discuss any of the classes here. If you want to get more specific for a certain class, you're more than welcome to go to any of the class threads listed below and discuss it there.
2. Pick a subclass from the universal tab below
3. These builds are subject to change over time
4. These are Meta class builds
5. I will not be posting meme class/multi weapon builds for people to use
https://image.swiki.jp/img1/?host=ps...F%E3%83%AB.png - Knuckle WA is considered one of strongest counters currently, as long as you're subbing Fi and have the 2 appropriate skills (Knuckle Sway Counter & KSC+), then it will work just fine if you feel the weapon your maining needs it.
This tab may be temporary, it depends how consistent Sega is going to be when releasing new weapons that cover some or all categories otherwise each class will have it's series meta updated in their respective threads. You should be able to identify each series by it's aesthetics.
-Ranger doesn't have much going for it right now so it's easy to grab all the essentials.
-Stealth Strike seems to be completely optional, genuinely you want the aggro
-All elemental Tech skills will need to be adjusted depending if you're subbing Bo, Gu or Fi.
-Photon Flare Short Cycle is optional, some prefer the extra Compound Tech dmg without a 10% loss from the skill & others prefer the fast tech charge dmg regardless of the 10% loss. I suggest 3 SP for a balance.
-PP Conversion/Recovery Boost still don't need to be maxed out unless you really feel like it (Fo basically has infinite PP right now that it doesn't need that).
-If you're going to use Talis, grab all the skills for it.
-Floating Pillbox Multirock gives the same amount of PP as if you didn't have the skill, it only insures that you will hit something/guaranteed PP.
-You can completely skip the Rifle skills on Gu's tree as you will be using your TMGs 100% of the time for efficient damage.
-You don't need to invest much into Overwhelm
-TMG Alt Art PP Save (Preserve) is optional, there's currently not a big incentive to keep alternating PA's constantly right now.
-3 SP into Brave Combat Short Cycle is sufficient enough (4 is max, you want a good balanced time in BC)
-You add the remaining SP into either Resta Effect Amp or Breakfall HP gain
-You can pull SP from the opposite weapon your maining if you don't plan to use it.
-Special Ability Optimization needs your highest atk stat spec'd to be put to full use. So if you main Katana but also want to use Bow, you NEED to add Melee dmg affixes to your Bow to see a dmg increase. At this point, you can just multi weapon your gear to save on resources.
-All elemental Tech skills will need to be adjusted depending if you're subbing Fo, Gu, Fi.
-You can pull SP from the opposite weapon your maining if you don't plan to use it.
-Special Ability Optimization needs your highest atk stat spec'd to be put to full use So if you main JBs but also want to use DB's, you NEED to add Tech dmg affixes to your DB's to see a damage increase. At this point, you can just multi weapon your gear to save on resources.
- You can decide how much you want in Resta Effect Contuance and Lucky Sign, adjust SP as needed.
- 1 SP into Reseta Effect Continuance is fine unless you want more in then adjust SP elsewhere.
- Max out Call Again PP Save in game, the sim seems to be missing the other 4 Levels.
Adjust subclasses as needed if you plan to use any weapons or skills from them.
-Gallant Attack Crit Up doesn't need to be maxed for a 1% gain, better to max Crit Up instead
-Adjust Critical Hit PP Gain as needed (50% is honestly good enough)
Adjust subclasses as needed if you plan to use any weapons or skills from them.
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ALSO, I think most people know by now, theres a hidden 10% main class weapon bonus on every class. So if you main Hu, you get a 10% damage increase for using Hu's weapons. I am not sure if this damage is applied to a weapon thats been attached to lets say Sword/Knuckles, as in only the Sword would get the damage, not the knuckles. I'm more than likely guessing it won't.
So far, I think Te/Fo is really good combo right now since it is given that their SP can be spent to support one another when both are rely on the same tech.
Although it is boring since we did that in vanilla PSO2 a lot already. I am looking for other combination of class that would work well.. (I don't simply aim for just fun, but want it to work as good as the regular Fi/Hu Ra/Gu Te/Fo stuffs too)
I also try out multi-weapon for wand/rod. it is pretty handy, because I never need to swap any other weapon at all as long as I am continue using Te/Fo. the basic use is just like wand, but I change to rod normal attack only to regen PP from far when situation demand, or difficult to go near enemy. Given chance, I can hammer down enemy with element tech PA.
So, because you can use the normal attacks and weapon actions with combined weapons, even if you don't have access to the class, talis and WL seem like good candidates for multi-weapons since their weapon actions are just generally useful even without their skills.
Jun 14, 2021, 08:15 PM
AlphaBlob
Yeah Wired Lance's weapon action is really good for positioning
Added class builds to the OP with some descriptions, shouldn't have to mention that if you dont like them, you dont have to use them. The free SP is for you to decide where to invest into so when you level your sub youre actually doing some damage otherwise i suppose if you invested into a multi weapon, you should be fine.
Jun 18, 2021, 09:36 AM
Terrence
The Multi Weapon System is very cool indeed... But can sometimes give weird situations. I know the "Normal+WA only" condition
but I thought Techniques (which are not PAs since they are common to several Classes) would be an exception. I was wrong and
I paid the high price. I'm a TEchter/FIghter. I can use Techniques. I can use a Rod (TD+Rod Multi Weapon). But I cannot equip or
use any Technique with my weapon. So this system makes me a TEchter unable to use Techniques, in a way. That may be the
shittier thing I saw for a very very long time. Of course, I switched to a TD+Talis Multi Weapon an everything went back to normal
but still... This is bullshit to me.
Jun 18, 2021, 05:23 PM
Kondibon
Quote:
Originally Posted by Terrence
The Multi Weapon System is very cool indeed... But can sometimes give weird situations. I know the "Normal+WA only" condition
but I thought Techniques (which are not PAs since they are common to several Classes) would be an exception. I was wrong and
I paid the high price. I'm a TEchter/FIghter. I can use Techniques. I can use a Rod (TD+Rod Multi Weapon). But I cannot equip or
use any Technique with my weapon. So this system makes me a TEchter unable to use Techniques, in a way. That may be the
shittier thing I saw for a very very long time. Of course, I switched to a TD+Talis Multi Weapon an everything went back to normal
but still... This is bullshit to me.
I think it's fine that tech usage is tied to weapon usage in the context of a multi weapon where the only tech weapon is one you don't have, but even if you combine two tech weapons, the primary one is the one that determines if you can use techs with it with your class (I can't use techs from the weapon pallet with a rod/talis as Te even if I only want to use it as a talis). There were some data-mined icons a while ago that included versions of all the tech icons with smaller weapon symbols over them, so I think the idea is supposed to be that you can specify which weapon you cast techs with on a per slot basis, but that doesn't seem to be in.
Aug 5, 2021, 09:07 PM
ArcaneTechs
Added Br sample tree and a Universal Sublcass tab that you can look at and decide what you want under your main class.
This upcoming weekend I'll be updating the other classes for vids etc, been busy grinding the game and playing others I kinda just let the other class threads go empty since release but I'm sure you guys have seen vids etc elsewhere by now. DPS charts are just going to be pulled from swiki or if I can find them posted elsewhere I'll post them here (while crediting them of course)
apologies though on the slack off
EDIT: Still working on them, Braver, Force, Techter and Gunner are done for now. not much but just general info
also it's fine for anyone to talk about any of the classes in this thread in depth or w/e, seeing as NGS classes doesn't have its own section (and well I guess stuff gets buried, etc) and some of the threads are getting buried it's not really an issue anymore. naturally you can go to those class thread with the links above if you want to talk specifically about that class there instead of here.