Q: Is Maintain PP Gain worth getting?
A: Personally I don't think it is based on how fast you're casting because after a charged tech, you sort of need to pause for a second or two then you see the PP recov from it then you continue casting versus where if you charge cast, charge cast you will never see the skill activate. It's also not too difficult to manage your PP so you can choose to get it or not.
Q: How does Floating Pillbox Multirock work?
A: When you use your WA for card shots PP recovery, instead of one shot you will get 3 but the shot seems to only divide into 3 if there are multiple targets. I personally dropped it after awhile.
Q: How does Talis Bloom Revoke work?
A: When you use a PA (the Single, 3-way or AoE shots) and want to get rid of the PA effect to cast techs, hold the WA and it will remove the current PA applied.
Q: How does Elemental Bullet work?
A: When you Guard counter and use a corresponding element, it will add an extra stack to a Barta/Zonde Blot/Clad build up.
You don't need PP conversion maxed out, 1 SP is enough, Resta Field Force can be ignored unless you really want to play a mini support, I personally don't use Photon Flare Short Charge, everything feels like it charges fast enough that I'd rather not lose damage (optional), Maintain PP Gain feels like it takes a bit too long to proc when you're spamming techs that (which you'll see that it almost never proc's when you do spam techs) that you end up doing normals for recovery instead. Talis skills are optional so if you don't like it, remove the points and put them somewhere else. Any extra SP you have I recommend just throwing into PP Recovery Boost.
https://image.swiki.jp/img1/?host=ps...3%E3%83%89.png > https://image.swiki.jp/img1/?host=ps...A%E3%82%B9.png
Rod currently is top, has less struggle and DPP for building Barta/Zonde Blot/Clad via WA Guard counters. Talis is good in its own with it's PA spam and occasional Tech. While Talis can do good on it's own, it falls a bit short of Rod in output. Choose whatever you like though, having the Talis WA also helps with PP sustainment if you feel the for this.
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May 19, 2021, 12:38 PM
Pelayo
After playing the global beta, I think force is the class with less benfit both in subclass and multi-weapons system. I did not find anything good for it, did anyone have a better experience with it?
May 19, 2021, 02:59 PM
Ezodagrom
Quote:
Originally Posted by Pelayo
After playing the global beta, I think force is the class with less benfit both in subclass and multi-weapons system. I did not find anything good for it, did anyone have a better experience with it?
While I can't say if it was effective or not since I pretty much just played the beta casually, I had fun playing as TE/FO with a rod/wand multi-weapon, despite a few minor annoyances.
The positives:
- A nice mix of close range and long range combat, and with the rods normal attacks I could recover PP from range.
- Mixing the wands physical attacks with the rods higher mobility when using techs (since wands come to a full stop when releasing techs)
The negatives:
- The weapon that uses the techs depends on the last normal attack or PA used, so if a wand physical attack is used, the next tech will be used from the wand (together with its more limited mobility). After using the wand mode a rod normal attack must be used for techs to come out from the rod.
- Charged techs that come out from the rod mode don't change the wand's element (though I guess this could also be a positive in certain situations?).
May 20, 2021, 12:24 PM
Pelayo
Quote:
Originally Posted by Ezodagrom
While I can't say if it was effective or not since I pretty much just played the beta casually, I had fun playing as TE/FO with a rod/wand multi-weapon, despite a few minor annoyances.
The positives:
- A nice mix of close range and long range combat, and with the rods normal attacks I could recover PP from range.
- Mixing the wands physical attacks with the rods higher mobility when using techs (since wands come to a full stop when releasing techs)
The negatives:
- The weapon that uses the techs depends on the last normal attack or PA used, so if a wand physical attack is used, the next tech will be used from the wand (together with its more limited mobility). After using the wand mode a rod normal attack must be used for techs to come out from the rod.
- Charged techs that come out from the rod mode don't change the wand's element (though I guess this could also be a positive in certain situations?).
Oh I was talking about subclasses for the force itself (options for the Force as a main class). Force as a sublcass is in fact one of the best ones I think, that makes me even sadder.
May 20, 2021, 12:47 PM
Ezodagrom
Quote:
Originally Posted by Pelayo
Oh I was talking about subclasses for the force itself (options for the Force as a main class). Force as a sublcass is in fact one of the best ones I think, that makes me even sadder.
Which class is sub or main on NGS depends especially on the skill tree, while in the beta FO wasn't an appealing main class, things are likely to change for the full release, depending on what skills are available.
In my case, the way I played TE/FO would have worked the same if I played as FO/TE, but I would have lost shifta/deband for photon flare, which wasn't a worthwhile trade-off. Things may be different depending on how they change the skill trees for the full release.
Well, I guess if I were to play with a TE in my party, I would be free to change to FO/TE and get an extra damage boost with photon flare, since the party TE would be the one giving shifta/deband, but I would need to keep FO leveled up as well for that to be doable. xD
May 21, 2021, 04:23 AM
ArcaneTechs
Force felt the worst out of all the classes for me during the beta, it just overall played way too slow (slower than base PSO2 Fo), trying to bother with Il Barta on Ice/Lighting techs ate way too much PP for it be of worth, PP manage sucks, the fact that currently Rod Shoot does about the same damage as Techs when it shouldn't be doing that, lack of buffs since youre basically better off doing Te/Fo.
I am still holding on for more class skills to show up in the full game (and what I've seen mined in terms of SP) so I'm hoping it gets better because every PS game I've always main Force and the Beta (i know its a beta, not final etc) just made me not want to play it until it gets better. Techter is honestly more fun than Force for me and I always avoid Te in every game
May 21, 2021, 08:35 AM
Tymek
Quote:
Originally Posted by ArcaneTechs
every PS game I've always main Force
where is your Fo class icon in your signature
May 21, 2021, 04:28 PM
Kazzi
I got to level 20 on the jp beta as a FO and the thing it suffered the most was missing shifta/deband and an absymal skill tree. The damage was just too slow and low compared to the other classes, it's not as bad once you get charge pp regen but yeah... It felt clunky at best.
May 21, 2021, 05:48 PM
ArcaneTechs
Quote:
Originally Posted by Tymek
where is your Fo class icon in your signature
What do you mean? It's literally right there
May 22, 2021, 08:34 AM
Dark Mits
Quote:
Originally Posted by ArcaneTechs
What do you mean? It's literally right there
I don't see it either, I see Luster, Etoile, Phantom, Gunner and Summoner.