Oh?
But isn't Revo more reliable then? And do you use Dead Approach for damage so much that missing the 8% from Revo's potential is an issue?
I thought it's main use is the stun for easy sat aim...
Type: Posts; User: Achelousaurus
Oh?
But isn't Revo more reliable then? And do you use Dead Approach for damage so much that missing the 8% from Revo's potential is an issue?
I thought it's main use is the stun for easy sat aim...
How is GuHu these days?
With decent units and Revolucio TMG, is it decent or still crap?
I tried GuRa but I love tmgs for all the bouncing and jumping and moving and needing to stay still even if...
Oh, that sounds nice.
Thanks, maybe time to dust off my tmgs.
...you mean ER's last 3 hits getting 5 digit dmg each right? Is that only as GuRa on a weakpoint or also GuHu without weakpoint?
Kinda late to the party, but how did the recent buffs affect gu?
Ouch.
Never really noticed cause on Magatsu damage numbers may or may not appear and due to lag I can't tell properly what's happening.
But at least now I know to not be impatient lol.
What happens when (using a camo) I switch from a Wind Stark Katze to a Light Caducaeus in the middle of ja'd Zandion?
Will I only get the wind and ja boost for the hits while I have Stark Katze...
Why was the cd added? "Preventing lag"?
Nah, I meant the November update.
I assume it must mean dive roll cause we got sroll attack / PA already.
Sroll arts looks, sounds and works exactly like regular tmg attacks so don't expect anything special. It is just slightly stronger than regular attacks but consumes PP 8don't ask how much, I tried it...
._.
Also, that sounds like a very nice chain style, UnLucky.
Mini chains would be nice, a stance that allows you to chain any normal attacks into PAs but for example has a limit of 10.
And...
How do you get a 37k glory rain? With a chain?
. _.
I should add I'm 62/70 and have good gear.
Chain is nice and all as a big burst dmg but only if it's ontop of a solid general game.
I don't play Katana Braver without AVG stance or Katana...
This.
Close range is hell for gunner cause you have a clunky dive roll and a retarded sroll.
Neither is fast enough to be useful (dive role's main problem is the delay after use) and manages to...
Thanks, seems like my build would work after all.
But I derped and forgot Warbrave is main only...which isn't so bad considering the more or less best TMG is Bio anyway and probably the next bio...
Thanks.
Actually ER, too.
It's why I usually choose to get hit as gu.
I find it better to deal damage now and heal later rather than sroll nonstop and have very small windows for damage.
Yeah...
Thank you so much for clearing up ZRA distance!
Now that I know the distance, I can actually try out if I can get a consistent enough dmg boost from it to make it worthwhile for me.
Speaking of...
I tried to make a guhu that's still alright at mobbing:
here.
Apparently the max dmg boost from TMG gear is a huge 30% (huge compared to any other not super conditional boosts for gu) so went ahead...
Isn't ZRC again one of those "higher chance to do 100% dmg skills?
Are there even more skills in the game that raise actual critical chance besides shifta crit and Figther Critical Strike?
XD
This.
http://img.photobucket.com/albums/v320/Balmuk/sega.jpg
I mean purely as means to dodge.
Cause once you get hit, you need to put some distance between yourself and enemies so you can use a mates without dying.
And usually enemies / bosses continue...
No.
It needed to not require S-roll > single PA for good damage but it has been thoroughly neutered now.
My GuHu damage that was good before is pathetic now.
I don't use chain much but honestly,...
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