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  1. Replies
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    PSO2 Step Attack is also really good for DS, though...

    Step Attack is also really good for DS, though not as good as the third attack. But three Step Attacks are better than one full combo
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    PSO2 Hm, didn't think boots were anything special...

    Hm, didn't think boots were anything special compared to double saber or gunslash.
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    PSO2 Well, the fact that they couldn't possibly stack...

    Well, the fact that they couldn't possibly stack with SRoll JA meant it was actually weaker to use SRoll Up (even maxed), especially as Gu/Hu with even more JA bonuses.

    But now that that no longer...
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    PSO2 Hm? Last I checked, rising or falling cancels SS....

    Hm? Last I checked, rising or falling cancels SS. You gotta stay in one spot in 3D space for it to work. People jump with Add Bullet cause the kick moves you on the ground, but you stay perfectly...
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    PSO2 Well, like, it is, if you didn't want to be Gu/Ra...

    Well, like, it is, if you didn't want to be Gu/Ra or something.
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    PSO2 Do you have CF Bonus? I'm not so sure that's even...

    Do you have CF Bonus? I'm not so sure that's even worth taking, since you need at least a 40 hit combo to shave as much time off your cooldown as 1SP in CT itself, except it doesn't work if the chain...
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    PSO2 Probably resets High Time (or doesn't count for...

    Probably resets High Time (or doesn't count for it, like PF Afterbirth)
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    PSO2 But nothing changes about ZRA

    But nothing changes about ZRA
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    PSO2 If you're locked on, all you gotta do is hold...

    If you're locked on, all you gotta do is hold left/right when dodging to go in that direction.

    If you're NOT locked on, press left/right AFTER starting the flip. It'll change your direction if you...
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    PSO2 Well, SRoll used to make anything but TMGs the...

    Well, SRoll used to make anything but TMGs the wrong choice, but there's still TMG Gear which gives a lot of damage. Showtime and Twice Chain are also geared more towards TMGs than anything else.
    ...
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    PSO2 While Gunner can use other weapons innately or...

    While Gunner can use other weapons innately or from your sub, it's going to be worse than Ranger doing the same.

    Now, that's not an inherently bad thing, as there are always pros and cons in these...
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    PSO2 It has the exact same role it always had before...

    It has the exact same role it always had before SRJA existed because absolutely nothing changed besides effectively removing that.
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    PSO2 I think stances and CT locked to main class would...

    I think stances and CT locked to main class would kill Gunner even worse... (your numbers would be even lower overall than right now)

    Ranger, Braver, and Gunner passives should be normalized...
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    PSO2 200% damage when above 25% HP~

    200% damage when above 25% HP~
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    PSO2 "It has become apparent that we nerfed Gunner...

    "It has become apparent that we nerfed Gunner harder than we buffed it. We realize people are disappointed, but remember to always have Perfect Keeper active when at close range, and use multiple PAs...
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    PSO2 Katana Combat Finish, Counter Edge, SRoll Up,...

    Katana Combat Finish, Counter Edge, SRoll Up, SRoll Arts, and uncharged techs can all apply CT but cannot activate nor get the bonus for CF.

    I believe Wand Gear explosions and Photon Blades work...
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    PSO2 Are Dual Blades really that overpowered that...

    Are Dual Blades really that overpowered that they're worth using with so few multipliers? Gunner gives... Perfect Keeper and that's it, unless High Time is active.

    Man, TMGs really must suck now...
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    PSO2 And Ranger is 241% with WHA and SS, and if we're...

    And Ranger is 241% with WHA and SS, and if we're counting temporary active skills then WB guarantees WHA and brings you up to 615%

    Also Rapid JA working for anything but Jet Boots is a bug and...
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    PSO2 Now if only there were a way to transfer...

    Now if only there were a way to transfer potentials between weapons so we could use the model we want without sacrificing performance!

    You know, instead of just using whatever as a camo.


    New...
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    PSO2 It's pretty much back to "TMGs banned from AQ"...

    It's pretty much back to "TMGs banned from AQ" joke tier class

    Chain Trigger is great on bosses, but not nearly as good as Weak Bullet. So Gunner is once again entirely reliant on a Ranger...
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    PSO2 Or, you know, Ranger, which beats practically...

    Or, you know, Ranger, which beats practically everything with WHA alone.

    And now you can actually get Standing Snipe!


    So overall a massive nerf
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    PSO2 Stylish Roll: sweet shootdodging bullet time hell...

    Stylish Roll: sweet shootdodging bullet time hell ye- *can't dive forward* WHAT
    Chain Trigger: woah neat an interactive WB that rewards your effort with a much stronge- *2x the SP cost for worse WB*...
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    PSO2 Oh right, duh, yeah it'd indeed be about 95% crit...

    Oh right, duh, yeah it'd indeed be about 95% crit rate including everything.

    Still should be trying for a JA every time since you get the 30% innate bonus along with the 60% from SRoll. You'll not...
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    PSO2 Repeated JA? You get everything just from Stylish...

    Repeated JA? You get everything just from Stylish JA... unless you don't even use that?

    You're not always going to crit, although it would be an 80% chance from the front at close range. But...
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    PSO2 Never liked IF as the easy mode PA for...

    Never liked IF as the easy mode PA for everything, but you can still use it to tag things quickly or follow your target while keeping ZRA. I dunno, maybe it's better to run over and use a different...
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