yay.. now i can spam SA on mobs faces again.. xD
Type: Posts; User: valmont
yay.. now i can spam SA on mobs faces again.. xD
@Onvirtual, so i guess IF the ranged option for TPS mode, and ER for locked on mode.
@Rock Eastwood, yeah i know you kinda wanted the Ranged Mode for Gunner. Maybe there's a lot of japanese people...
yeah, i hope Elder Rebellion will not be "just another ranged PA" like Infinity Fire. The reason i like Gunner is because of the melee'ish style. if i want to play ranged class, i will just play Ra....
woah, ok thanks Raymee and Xaeris, i guess i have to start saving for Elder Rebellion.
especially with my luck with rare bosses. <_<
yeah, i love the fast execution of SA, and easily get out...
^ so practically Elder Rebellion kills Satellite Aim?
can Elder Rebellion be used safely in front enemy faces like Satellite Aim?
i really want to know this, because its really pricey right know....
eh really? :-o i didnt know that.
hmm i guess the damage boost i got for my rodeo is from lvlin up to 14 alone then.
i was wrong then, thanks for clearing this.
hmm.. i don't juggle enemies....
well, elder lv 10 is 6,3 mil at my ship. and still searching for dark agranis. >_>
it depends on playstyle tho. if you like to juggle then its a good skill.
myself prefer ZRA 1 & 2, with Ra as a sub it really give a nice damage boost when not hitting weak points (ex. ragne's leg)....
oh god, elder rebellion currently at 10 mil on my ship. >.>
about infinity fire, yeah now im only use it when im overwhelmed with mobs.
finally got infinity fire lv 10. just like Onvirtual said, its kinda OP and boring.
it kinda kill ZRA purpose tho..
never seen it either, i guess its kinda hard to look for because its *10.
if you want something big try search ラムダラディエグル on the visiphone. xD
wow! totally awesome!
guess i can live with satellite aim buffed range for cc if the new PAs as cool as this. xD
@kabutozero, hello fellow Gu/Ra!
yeah, after subbing Ra, its feel more like a complete class now.
weak bullet+chain hits+weak hit advance 1&2 is really awesome. xD
i got similar experience like...
but with the mekguns gear kinda more forgiving now, i guess i dont mind with the loss of cancelable satellite aim.
so thats why now i got hit by the mobs more often. didnt even realize satellite aim cant be cancelled wiyh shift dodge now. >.>
try searching disc with 6 rarity in the market, my friend said new PAs...
im really glad sega repair the mekguns gear. xD
and finally able to sub my Ra. satellite aim+wha really awesome..
wow.. thanks a lot gigawuts!
i never expect even rifle got bonuses from close range.
one thing that i dont understand, why mekguns normal attack doesnt benefit from JA.
hmm.. that explain why...
really? are you sure your not hitting mobs faces? o.O
if this true, then this is why it seems ZRA are more effective on mekguns..
its okay otaku998, XD
gunner is kinda tricky to play..
so if you have anythin else to ask, just spit it out..
ill try my best to answer it..
kinda sad to see this topic not getting much love...
@otaku998 yep, i think it meant for hitting higher target..
im only using the charged version of aerial shooting when i want to lock on vol's back horn..
its for otaku998, i just want to...
@otaku998
bout chaining thingy,
1. activate the trigger..
2. do normal attack on one spot continously to raise the hit count combo..
3. use any PA to finish combo..
something to keep in mind,...
i think yunamon misunderstood.. >.>
maybe you should use another words like stagger/flinching instead of stun.. XD
on topic, i really hope the new PAs will have a good AoE.. XD
satellite aim range is just like rifle PA diffuse shell(shotgun like)..
maybe 1-2 steps from your character?
and if possible use satellite aim while jumping, its faster and can hit wider..
use...
use jumping satellite aim all the time!! XD
aerial shooting to close in to enemies..
and dead approach to close in to bosses..
for enemies that doesnt need to be knockdown'ed like gu/ga wondas,...
hey thanks a lot man.. it clears my doubt.. XD
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