Even then, 3k per hit for a WB Elder was extremely low (because it wasn't getting WB damage).
Type: Posts; User: Seravi Edalborez
Even then, 3k per hit for a WB Elder was extremely low (because it wasn't getting WB damage).
Ok, that I can answer.
-WB in the beginning was on the CORE on the head, but Elder was only hitting the HEAD. Thus no WB damage.
-ZRA and TMG Gear not in effect at the beginning either.
-WB at...
Chain Trigger mechanics:
[SPOILER-BOX]Chain Trigger / Chain Finish: Chain Trigger makes your next normal attack (with any weapon) paint a Chain counter onto one enemy body part. This counter...
Ranger. Period.
Ranger main has more serious room to consider subclasses (Hunter, Fighter, Techer, Gunner are all considerations in some way). When you take away Ranger passives form Gunner it...
http://www.pso-world.com/forums/showthread.php?p=2913894#post2913894
I'm liking Ajax Imera personally (originally had Ajax Proi). Works decently in PSE bursts and against bosses alike.
1. For TMG normals and PAs this is basically never going to apply except for
-(first action after holding still, so no JA)
-Infinity Fire (either raw, or from another Infinity Fire)
But from a...
Hmm. Cirnopedia has the translated effect listed as...
"For a fixed time, dramatically raises gear accumulation in exchange for raising hate generation."
Didn't specify a weapon. Icon also doesn't...
Rifle is usable by Gunner by default. Don't need all-class.
Gunner needs all-class Launcher.
Ranger needs all-class TMG.
One part of Showtime that I'm mildly curious about (however pointless the utility might be): does the gear increase effect only apply to TMG Gear? Like, would Sword or Double Saber gear rate...
I was using Homing for a while, and while I found it pretty cool to use on bosses with a lot of "parts" (Falz Arms notably, which I basically spend the whole fight using WB/rifle), but I had a hard...
I'll have to try that. I had written it off as "lame rifle version of Rodeo Drive" without really playing around with it, but I've got nothing better to test out.
Edit: Ok, liking it now. Pretty...
Out of curiosity, what's everyone using for Rifle PAs when you're dealing out Weak Bullets? I keep One Point and Sneak Shooter, but I have trouble deciding on the third slot. Diffusion Shell or...
I'd say just Attack PP Restorate and at least 1 in Chain Trigger. Everything else seems either meh or personal taste, as much as I advocate Aerial Advance.
Wow. Just discovered that the ending lag of Dive Roll can be cancelled out of with mechgun Shift. Now I don't have to think "crap" whenever I accidentally roll.
Attack PP Restorate is a pretty big deal. See here for PP earned per attack normally. Multiply numbers given by 2 if Attack PP Restorate is at rank 10. Gunslash in particular I find pretty useful as...
Don't quote me on it yet, but I think you have ~22 seconds to apply the initial hit before Chain Trigger wears off. After that, the table I posted earlier has "time until next hit".
Edit: I still...
^
1: Not sure on ZRA distance exactly.
2: Extra ranks in Chain Trigger only lower the cooldown (by 10 seconds each rank, 150 seconds at rank 1). For duration/damage bonus based on combo count,...
I find Aerial Advance pretty useful. Almost every basic enemy can be juggled, and more than a few fly naturally so you'll get the boost on them. Not really in effect on most bosses admittedly, which...
Airborne enemies.
Any trash enemies that survive Elder Rebellion spam are usually juggled, so Aerial Advance is basically getting constant use. Breeahdas in particular you can just lock on to their weak point and...
So my build is currently pretty standard (Gear, Attack PP Restorate 10, Aerial Advance 10, everything on the way to those at minimum). I'm not really sure what to do with the remaining 18 points as I...
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