So I'm using an Invade TMG for the lack of an Orbital or Austere (using the invade leg piece along with a crafted Gwanman set for double set eff yay) aaaand...
after a while I started to like it...
Type: Posts; User: Cure Shock
So I'm using an Invade TMG for the lack of an Orbital or Austere (using the invade leg piece along with a crafted Gwanman set for double set eff yay) aaaand...
after a while I started to like it...
lol nice, the trollest tmg ever. I'll let it gather dust in my storage then.
I have a full grinded TMG with Fatal Activity, but it just cancel High Time so I was wondering if Ra/Gu is worth using now with this tmg. Someone has already tried it?
I guess that's because WB + Weak Stance combo, something that doesn't work well with Gunner's CT.
There 's a guy that managed to deal 999,999 dmg with Br/Gu on this video, but I dunno what build is using:
https://www.youtube.com/watch?v=FxxJWbqTVM0
Except that, I don't think it's a general...
lol me too!
Btw I'm still thinking that this tremendous debuff on Gunner is totally pointless. Sega planned to remove Gunners' S-Roll worship? That's fine, I always though that too, but along...
Yes, that's okay to play using more combos (it's even more funny) but now, Gunners has to rely even more on Hu sub, as if before wasn't enough.
In short, I think Gunners need an overall adjustment,...
That's so true xD
IMHO Sega could give to Gunner a totally new weapon with its Gear and skills instead of rifle (like HU or FI).
I just dropped Falco Flint and they're the coolest TMG I've ever seen, BUT, according to Cirnopedia, their hidden ability is Light Formation that reduce the PP cost by 14% (maxed at 3), AND,...
For "both" you mean simultaneously or that both wouldn't work anymore? Because it's odd if someone uses Ra/Gu and neither Sharpshooter nor ZRA would do nothing. xD
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