Killing Bonus and grenades already make PP almost infinite while mobbing, and TMG mastery alone gives about as much recovery as level 10 APPR did before TMG mastery was a thing for just half the...
Type: Posts; User: Charmeleon
Killing Bonus and grenades already make PP almost infinite while mobbing, and TMG mastery alone gives about as much recovery as level 10 APPR did before TMG mastery was a thing for just half the...
There's enough points to get it without missing anything important.
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I have SRJAB specced on my tree, but it's not really necessary. All it really does is partially make up for the damage deficit when you can't stay still long enough for SS to kick in, much like...
Bullet Squall and the 2nd half of Grim Barrage both place you higher than your original position after execution, so those are pretty useful in addition to Aerial Shooting and plain S-Rolling for...
There's no difference. Pressing jump after S-Roll doesn't do anything extra.
I wouldn't recommend it because there are many instances where you would want to use SA more than twice in a row, chain finishes especially.
Honestly, DA still sucks even after the buff. It's a fast PA but that doesn't really change the fact that the damage is still piss poor. Of all those PAs, Reverse Tap is the only one that does...
You can attack, S-Roll, Grim Barrage, or Dead Approach into a JA'd PA appropriately depending on whether you need to position or not. If you have S-Roll JA Bonus, you'll get a 10% bonus for...
Crafted Red Rifle is a pretty good option too. The potential boosts damage to crafted weapons by 14%/15%/16%. You'll need to run some CM to get the Photon Boosters to unlock its potential. 10500 CM...
You should definitely have both ZRAs maxed on the gunner tree. It's one of your main multipliers that you should be trying to get as often as possible. And as a class that specializes in burst...
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