Well, if you main bows, you can still put points into Average Stance. That is 20 points for a 21% damage increase and you can go further down for an extra 10% to charging. On the other hand, Rapid...
Type: Posts; User: Pillan
Well, if you main bows, you can still put points into Average Stance. That is 20 points for a 21% damage increase and you can go further down for an extra 10% to charging. On the other hand, Rapid...
In that case, I suppose 3x PP regen and 103% attack power really is not that bad for 10 points, depending on how long the skill lasts between the 2.5 minute resets. Assuming the rate of button...
So, since we are talking about Rapid Shot, did anyone ever figure out what the second variable did?
TimeDef 0.2 0.19 0.18 0.17 0.16 0.15 0.14 0.13 0.12 0.1
As I would rather hold off...
Just to let you know in advance, the current listed multipliers on Weak Stance will not get anywhere near the left side of the Hunter tree (30% and 10% versus the five 10%s and one 20%). So Hunter is...
Is that the case? It would make sense if element advantage was a multiplier instead of static, but I really do not recall it making enough of a difference to outweigh the advantage of, say, faster...
Well, there is still not enough information to say that specialization is really necessary. I would argue only half the classes actually have choices on the skill tree, while the others merely...
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