It travels far, pretty useful for getting knuckles to places that it wouldn't normally be able to reach on bosses.
Also, as expected, Meteor Cudgel helps with a lot of fodder on Ultimate Quest,...
Type: Posts; User: Misaki Ki
It travels far, pretty useful for getting knuckles to places that it wouldn't normally be able to reach on bosses.
Also, as expected, Meteor Cudgel helps with a lot of fodder on Ultimate Quest,...
Partisan for all my mobbing needs.
But oh how I wish knuckles could handle that role.
The timing window is fine for daggers, but it's a lot stricter than the other weapons. The only time it's an issue for me is if you end up in an attack that lasts longer than the duration of the...
It doesn't regen PP if you're spamming shift, so it's easy to use with PP Slayer.
Not sure why the video, but here. I only have like only a few SP spent on the tree. I used it for you~
http://www.youtube.com/watch?v=OSbksqd3jLo
Also I suck at using Symphonic Drive so close...
Random thoughts~
Slide Shaker is really amazing for covering some of FI's AOE weaknesses for FI/HU. I know FI has some alternatives, but this one is extremely sustainable.
I also think that a...
I made a test build earlier with S-atk ups on both Fi and HU (I skimped on the first one when needed, as well as Fury ups, but those might be preferred over on HU. Was just playing around. ) and I...
I need more palette space!
Thoughts on limit break 5 vs 10?
There's some combos you could do, but I'm more worried about PP honestly. Already the class burns through the points like crazy, and unless there's some cost reductions with the combo skill, things...
Rather than Symphonic Drive x 3, I suggest having something like :
[Symphonic Drive, Raging Waltz, Bloody Sarabande]
Shift cancel Symphonic as the second hit connects, and just use that to repeat...
Critical Strike seems very worth it for any attack that's multi-hit, or anything that involves longer fights. On things we tend to use for a single hit, like Assault Buster or Slide End, the crits...
I know poison for sure will change the direction of my deadly archers just enough to miss sometimes
Also been messing around with a critical build lately, hard to tell with it.
Since the rest of the bio weapons are out, everyone's thoughts on HU/FI vs FI/HU?
Also messing around with TD. It's killing trash mobs in one go if they're close, but not too sure on it still....
I'd like the Fighter stances condensed into one. Could even boost Wise damage a tad for extra incentive.
I know I've seen this several times, but it really is something anyone who plays Fighter...
Said this at the start of the month on Skype:
"Soon fi will have to solve math problems before attacking!"— Misaki, Tuesday, April 1, 2014 10:10
I wasn't too far off!
Great Success!
I used it in base 1 (don't kill me) on the 4th wave.
RNG fist worked pretty good there with zondeel. Got the killing hit on most of them actually, but it's still RNG fist. The weakest attack came...
I use the first area of Sanctum SH TA to test some PAs a bunch, since they mob fairly well. The charge time of RNG Fist kills it in general for trash mobs. (Being forced to stay still is pretty bad...
I didn't get to see the stream, but...
Critical Strike better mean something else. (It also sounds very conditional.)
^ Which was a miss for me, just having horrid luck with the PA in general. I'll keep at it though.
Any advice on Symphonic Drive 16?
I know some monsters in various MPAs drop them, but had horrid luck with them compared to various people. Same with some bosses. I just can't seem to get it at 16.
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