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Type: Posts; User: Gamemako

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  1. Replies
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    You said you were playing BrHu and not HuBr,...

    You said you were playing BrHu and not HuBr, though either can use sword PAs. BR sub is an unusual choice to be spamming Over End; FI is the more common sub if you want to use Hunter main. I guess...
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    Over End is a sword PA, not a katana PA. Not sure...

    Over End is a sword PA, not a katana PA. Not sure what you're thinking.

    Buy a Red katana with potential unlocked, then craft it as you go. If you can't afford it outright, craft up any cheap...
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    A lot of people use 3 of the same PA on their...

    A lot of people use 3 of the same PA on their chains because of their situational uses. Hatou is the highest burst damage PA, but its range is dissimilar to other PAs, so you pretty much always use...
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    You can do Tsu-Gekka-X, which is quick and easy...

    You can do Tsu-Gekka-X, which is quick and easy but can't counter-Gekka (but I hardly used that anyway) or sacrifice a bit of DPS and do Gekka-Tsu-X to get counter Gekka.

    Edel Arrow is great, much...
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    You can't snatch JA Gekka from the ground without...

    You can't snatch JA Gekka from the ground without waiting a full second for the penalty jump. You actually need a pretty good elevation to get it off from the air, which is even more setup time....
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    Opposite is true. My numbers are consistent with...

    Opposite is true. My numbers are consistent with swiki. The gap is where Swiki does not include jump normal gekka at all, or attempt to quantify jumping frames. I had to test that myself. Naturally,...
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    994,879

    I tested the frame times manually. If you're...

    I tested the frame times manually. If you're asking me to verify the notation, I'm not inclined to do so at this time. All of the attacks hit reliably. That's all that goes into DPS as far as PA...
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    It's not equal damage. You have jump normal gekka...

    It's not equal damage. You have jump normal gekka for 903 total effective and 9 PP (103 per PP) and tsu gekka normal3 for 1800 total and 18PP (100 per PP). In practice, jump normal gekka is slightly...
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    Jump->normal->gekka has quite a few extra frames...

    Jump->normal->gekka has quite a few extra frames in it compared to raw Swiki reports (21f normal and 22f gekka for 43f). At the exact shortest hop time, I need 14f (at 30fps) to get hop and normal...
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    Tsugekkanormal under PP field is 12 PP and...

    Tsugekkanormal under PP field is 12 PP and slightly lower DPS than spamming Sakura at 25 PP a pop. Doesn't have to be your field, naturally. For me, tsugekkanormal is just shy of PP neutal when I...
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    Nothing new there. Still, I rather enjoy katana's...

    Nothing new there. Still, I rather enjoy katana's responsiveness. I assume FI is still the more viable route for a melee-magic hybrid? Or has that been nerfed due to the massively overpowered...
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    So, aside from the matter board katana, has...

    So, aside from the matter board katana, has anything changed in the past year for mixes of Katana Braver and FO/TE/BO? I'm presently using BR/BO with rainbow crafted katana set for average/elemental...
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    Hit detection is client-side. Lag only matters if...

    Hit detection is client-side. Lag only matters if you screw up the counter and then get knocked down seemingly randomly later when the server acknowledges that you were hit, and that happens...
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