It will become slightly weaker & consume slightly more PP. It will come out MUCH faster & allow you to move while in the air. My vote would be to craft it.
Type: Posts; User: red1228
It will become slightly weaker & consume slightly more PP. It will come out MUCH faster & allow you to move while in the air. My vote would be to craft it.
I'd recommend Massive Hunter just in general.
You take less damage & you can't be flinch locked to death, what more could you want?
But in regards to using it with Limit Break, you'd need a lot...
Straight Charge for trash sweeping. I can pull 11,000 per hit with just one SC & it only costs 15PP.
Heartless Impact for approach/combo startups.
Quake Howling for setting up Chase Advance or just...
As Taiga said, try them out & see for yourself.
I personally don't like them in this game. They were MUCH better in PSU / Portable(s). Here they have poor reach, low damage (overall) & all of...
I throw one point into it for whenever something lives long enough (Ultimate for example) to get burned or such. One point for a 10% damage increase ain't a bad trade. Also stun can trigger Chase...
It's a sad fact that Twin Dagger's most useful PA is what should be a Jet Boots PA...
But yes, Symphonic Drive spam.
There are a couple others of note, but the best combination of damage done /...
Against Bosses, yeah I'd say so. Really though, it largely depends on what weapon you plan to main. If you aren't sure yet, then the question of Fi/Hu or Fi/Bo really depends on you. Fi/Hu has more...
I'm fully aware of Critical Field not being active all the time. Bouncer in general has an issue of "too much shit on the sub palate" that needs to be manually activated all the time.
But even for...
Hunter can give you up to +60% damage.
Bouncer can give you up to +35% damage.
However, Bouncer has more Critical Hit Rate... which from a Fighter Main, would make that +15% damage perk happen...
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