I competely agree. With those PA's and the improvements to the dodging system, the gunner is just as much a rush down class as fighter. Thats why upon day 1# of the New power update.. I abandoned...
Type: Posts; User: ZcRaider
I competely agree. With those PA's and the improvements to the dodging system, the gunner is just as much a rush down class as fighter. Thats why upon day 1# of the New power update.. I abandoned...
^^ Yep, you nailed it. Just tested it. I can use my Fist PA's, even tho im maining as gunner, with fighter as sub. Using '8ounces" Sweetness.
*Gets goose bumps!
Man...Im loving these possiblities. So far im having a blast with Hu-Gunner. Fury stance plus Zero Advance + chain = no need for weak bullet as a crutch anymore, and overall damage consitently hits...
OMG my Spartain Guns +10, 49 light actually do the damage there suppose too now!! Im hitting 70+ per hit normal. 100+ a hit on weak areas. Max I saw was 110 a hit... Thats harder than some melee...
Sega finally fixed this class. +1 Sega.
Guess I will hot link here. Didnt see this post up when I initiated mine. Still good stuff in both.
http://www.pso-world.com/forums/showthread.php?t=201218
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