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Type: Posts; User: Geistritter

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    PSO2 No worries. Hope you find a build that suits your...

    No worries. Hope you find a build that suits your tastes.

    Of course, with all of the skill tree resets you've gotten during your apparent hiatus, you've probably got room to experiment.
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    PSO2 Restraint works on all shots now. Dunno what...

    Restraint works on all shots now.

    Dunno what Heel Stab has to do with S-Roll Arts, though. I'm referring to the skill that raises damage when pressing the PA button during a roll, not the S-Roll...
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    PSO2 The points in S-Roll Arts are completely wasted,...

    The points in S-Roll Arts are completely wasted, as are five of the points in Chain Trigger. You won't be using the latter nearly that often, and you may never use the former.

    Whether you want the...
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    PSO2 It's worth it in that it ensures maximum damage;...

    It's worth it in that it ensures maximum damage; 16% is a hell of a lot, better than many level 10 damage skills.

    On the other hand, it's not a race; things die pretty quickly in this game...
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    PSO2 They can't be knocked down by anything short of...

    They can't be knocked down by anything short of death, as far as I know, so yeah.

    Satellite Aim will knock anything down that can be, though.
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    PSO2 It does knock down large enemies. You should...

    It does knock down large enemies.

    You should probably wish you actually try it first.

    And yes, there's absolutely no reason for Sp-24 to call it that, because this isn't Phantasy Star Zero, and...
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    PSO2 Subbed Ranger today, with both Weak Hit Advance...

    Subbed Ranger today, with both Weak Hit Advance skills maxed out, and was doing 3000 damage per use of Satellite Aim with a full gear when hitting weak points. And since I have 130 PP, that is a hell...
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    PSO2 PAs always raised the gear, but it's nice to see...

    PAs always raised the gear, but it's nice to see the gear's more forgiving overall.
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    PSO2 Rifles' damage modifiers are poor, on weapons...

    Rifles' damage modifiers are poor, on weapons that have low damage to begin with; they're not an effective option as a replacement for another weapon, but merely as a supplement and/or because it's a...
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    PSO2 No one in their right mind would use Rifles on...

    No one in their right mind would use Rifles on Gunner anyway; there's next to no benefit to it.

    No tests necessary, either; you get close and it does more damage. Not rocket science. I've had it...
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    PSO2 Wow, Chain Trigger is woefully bad. Not...

    Wow, Chain Trigger is woefully bad. Not everything has to be Weak Shot, but this is even worse than I was afraid of. All but what, two bosses in the game are guaranteed not to move somewhere that...
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    PSO2 I've never had a problem with Satellite Aim; I...

    I've never had a problem with Satellite Aim; I can safely say it's one of the best PAs in the game, actually. It's surprisingly powerful, especially with a full Gear, which charges extremely quickly...
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    PSO2 Multiple Chain Triggers can go on at once, yes,...

    Multiple Chain Triggers can go on at once, yes, at least according to previous accounts in this topic, and given that you've mentioned that other players can't affect them in any way, that's likely...
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    PSO2 That'd still only put it around 20 or 30 hits,...

    That'd still only put it around 20 or 30 hits, and people are talking about breaking 100, so, yeah.

    Still, you bring up a good point as something to make up ground when you're not using PAs here...
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    PSO2 I'm only going off of what it says. I don't have...

    I'm only going off of what it says. I don't have it myself, but I still think you're giving it too much thought.

    That said, most of the skills on this class aren't particularly useful, so I might...
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    PSO2 The skill description is "while an enemy is in...

    The skill description is "while an enemy is in the air", guys. It really doesn't require this much guessing at. If it's in the air, whatever you're doing, in the air or not, doesn't matter.

    That...
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    PSO2 Most people in this game are extremely stubborn...

    Most people in this game are extremely stubborn and lacking in will to adapt. I wrongly assumed you'd be in the same camp.



    I wouldn't know, or be terribly interested. Thrillsplosion just...
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    PSO2 I'm aware of the separate lock buttons, but the...

    I'm aware of the separate lock buttons, but the problem remains that you have zero control over what it decides to lock, or what next. It should be as simple as the point you're most closely facing,...
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    PSO2 Yes, you most certainly can. I do it all the...

    Yes, you most certainly can. I do it all the time.



    I often wonder if I'm playing the same game as you guys. I find aiming mode and locking on to be extremely situational, not the rule, this...
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    PSO2 You don't need to lock on to enemies with...

    You don't need to lock on to enemies with machineguns any more than you do any other weapon.
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    PSO2 I miss my launcher all the time, personally,...

    I miss my launcher all the time, personally, though Thrillsplosion eases some of that pain.

    Thrillsplosion does most of what I'd want to on this class anyway, for better or worse.
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    PSO2 Yes; just make sure you fire as soon as possible,...

    Yes; just make sure you fire as soon as possible, as you'll lose some shots as the animation resets if you wait.

    If you "combo" the special dodge up to a third roll, you'll do a slow motion roll...
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    PSO2 There have been about a million posts talking...

    There have been about a million posts talking about the massive amount of invincibility frames the special dodge has. As I said earlier in the topic, you basically have to try to get hit on this...
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    PSO2 It probably does stack with Weak Shot. Seems...

    It probably does stack with Weak Shot. Seems reasonable (outside of the fact that it makes the concept of game balance die a little inside), especially since you've confirmed multiple Chain Combos...
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    PSO2 Overall it's a fun class, but deeply flawed....

    Overall it's a fun class, but deeply flawed. Fighter's a late bloomer, but at least it can contend eventually - although I think the people who like daggers are out of their damn minds.

    Gunner's...
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