As a tech focused BOFI, PAs usually get the job done well/best, I mostly use techs for long range single target or some case like Nagrants TAJA into Moment Gale against buffier groups of darker. That...
Type: Posts; User: Sandmind
As a tech focused BOFI, PAs usually get the job done well/best, I mostly use techs for long range single target or some case like Nagrants TAJA into Moment Gale against buffier groups of darker. That...
Break Stance full bonus always apply to Vol, Quartz and EX Dragons' heads. The game treat their head as being breakable, probably since you can always re-flinch them once it's initially broken.
That shouldn't be the case.
I mean, I wouldn't put it beyond Sega, seeing how some gunslash's PA scale off both Satk and/or Ratk at different part of the same PA. But for BO, they already went out...
IIRC, Break SD doesn't take into account Break UP and Break boosting latents.
I haven't played as BOFI since the start of EP3 (and it was only as JB user since it was on my Tatk character), but from a glance, the FI side look solid. On the BO side, you don't need the point in...
1) Sega distribute all-tree reset ticket when adding something new or doing some major makeover.
2) Not using any other weapon working on Satk mean you can ignore that stat and poll in Tatk (or...
While I played BOFI, I abused the chat commands (that were added a while ago) to switch subpallette (using chat autoword CTRL + F1 to F6). So I had one for each element, with room for 3 offensive...
All those crit related skill when using Bio weapons...
Otherwise, the rest look fine. Since it seem that Break stance apply to the area under breakable part if you hitted said part, the skill...
I lose element charge on weapon switch, area change and gear running out. If you didn't notice the gear running out, but started attacking enough to rebuild the gear, the elemental charge isn't...
So that was actually common since the very start? Well, not that I would had noticed before, since I mostly spended my pso2 time on tech class with GU on the side. Most of my melee before JB BOFI was...
Fun fact: Moment Gale seem to prioritize breakable points. I was fighting snow banther during the Ark Ship competition's round on him and I could sit on them watching the damage pile up on the back...
Well, I play a purely JB BOFI on Chareen, so the only thing I can advice you on your FI subclass is the following: Chase Bind is 1 SP or the full 10, lv5 is a waste of SP. And it proc enough for me...
If anything for raw damage, you want to not pair them with any other tech class. And dual blade is considered the top BO weapon right now. Which doesn't stop me from playing mainly with JB on my tech...
Secret #2: Have your hand on a TE FP with maxed buff setted up to buff/heal exclusively. You gain more damage, reduction and HP that way + 3min buff upper cap, pretty great stuff for solo play. Work...
I had to reset my GUHU's skill tree anyways, so I tested it with her crafted Tian set. Still getting same old 90 Ratk and 10 pp set bonus and defenses properly show being higher when (un)equipping...
Google translate say element stance boosting latent, which cap at 8% at lv3.
Someone previously suggested in this thread to use スターサニス with Moment Gale. So I also gave it a try (extended and affixed also). Result were good, on Hard I literally demolish boss in short time,...
You know, I remembered today that there existed chat command to switch subpalettes, so just need to customize those ... shortcut for autowords I guess to switch between elements at while.
Wishing to test Bouncer live I guess? And then rebalance.
Sega.
You're calling a nerf on Chase Advance a nerf to FI? You seem to forgot the other changes being made.
Improved brave/wise stance, improved stance system in general, new skill to pick up the slack...
*Enter thread and see it got sidetracked with hope of BO's tech casting being restricted to Jet boots if no FO or TE sub/main*
...
Why? Sega made rares with Tatk for most if not all not FO/TE...
I'm still wondering if Strike Switch has something to do with applying corresponding elemental mastery to Jet Boot's melee hit.
And if Sega is planning on adding 1 pointer skills that enable a...
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