Cool, thanks for the heads up.
Type: Posts; User: IndigoNovember
Cool, thanks for the heads up.
It's definitely an upgrade from Southern Cross. Even though the potential's percentage is lower, the difference of nearly 400 R-ATK base damage more than makes up for that.
You could save those...
Oh... Oh dear...
Isn't it super strong in SEA PSO2 though? I remember seeing a video of it a while back and Bellion commenting that they were doing more damage using Sakura End with a red katana than we could with...
I think this still applies. I assume Live would work well too.
Hatou Rindou spacing is pretty easy once you find it. I find the main problem to be when you run out of PP since then you have to go up close to regain PP and then back off again to get the right...
Leaving it at 3 is fine. I'm more interested as to why you're going with Average Stance over Weak Stance. Bullet Bow, being an R-ATK weapon, gets a big damage boost out of hitting...
Bolded ones are most useful:
You'll most likely end up using Sakura End for damage over Tsukimi Sazanka unless you really need the vertical positioning.
I've been using Hatou Rindou until I...
I believe it has the weapon palette already set up with Rafoie similar to how the surfboard had Ride Slasher already set up in its weapon palette.
I like Unlucky's Katana Build:...
The Braver Bullet Bow build in this post should suit you fine: http://www.pso-world.com/forums/showpost.php?p=3181871&postcount=2
You only need a Fire, Ice, Lightning, and Dark ヤシャ. Save some meseta and just get a ダールゼントウ for Light aka Darkers. There are currently no enemies that are only weak to Wind so you can just skip it...
Look in here: http://www.pso-world.com/forums/showthread.php?t=221527 under Braver Bow skill trees.
Stopping stray Decol Malludas from reaching towers in Despair is enough reason for me to...
Most PAs have their own use:
Sakura End: single target damage usually, but the wide hitbox can allow it to be used for multiple targets if the circumstances are right
Kanran Kikyou: multiple...
Cool way of falling into the campship pool? Best I can come up with at least.
Cirno is pre-Episode 3 with all its data. You're better off looking at the JP wiki (http://pso2.swiki.jp/) for up to date data. General consensus is 9% / 10% at level 3 according to comments. Not...
Source? JP wiki still doesn't have any concrete info, only comments stating it's around 6%/7% for level 1 and around 9%/10% for level 3.
I wonder if the release of フブキキザン (a new 11* katana) whose potential is damage increased when under 50% health might boost Fighter as a sub since it works well with the Slayers and Limit Break. ...
I believe it is.
Southern Cross if you can consistently hit weak points. Bio Beld if you cannot.
If you're good with TPS, you can use Gravity Point to cluster up enemies in a Zondeel-esque manner. You can also...
Yashas of every element besides Light, a Darl Zentou, and an Aseracta (if you have a weak stance tree) for Elder/Loser, I suppose?
It'd be a fairer comparison if Satellite Cannon took a second or two to come down after you triggered it thereby allowing enemies to move out of the way.
I made a new account in February of this year. I only leveled up Hunter and Braver. I only have the CO for Fighter.
This has changed. I recently leveled up a fresh character as only a Hunter and Braver and only have the Fighter CO.
This was a thing? Goddammit SEGA. Unless they made a change recently (as in the past month or so), leveling Braver does not unlock Fighter, Gunner, and Techer.
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