but like utility is worthless compared to the 4 satk you have to sacrifice to get it
Type: Posts; User: gigawuts
but like utility is worthless compared to the 4 satk you have to sacrifice to get it
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My problem is I tap space when the screen stops moving, changes directions, or that crashing sound plays while tumbling, so hitting a wall unexpectedly fucks it up for me. I wish we could JR off of...
I did this once. I was struggling to get it out because my controller was wigging out, only to realize I'd left my MKB on in my looting weapon slot.
Fortunately the only rare that dropped was...
"Supposed" doesn't automatically mean "good," but I think your quotes imply that.
What if
I know this will be a really weird thing to say, but stay with me here
What if
shunka
was removed from katanas and given to double sabers?
God damnit man, don't go telling people this shit
If minibosses spawned more frequently I'd be totally cool with them dying so quickly, but...man, it's just so unsatisfying having 7 minutes of boosters when I walk into a 4 player filled katadransa...
Perfect balance is impossible.
A rough equilibrium is not.
Yeah, it's Sega's ordinary deal of throwing stuff at the board and seeing what sticks, then if they absolutely have to they'll stand up and take the double sided tape off of one class's bullseye.
...
Shunka's strength lies in continuous hits on one target, hitting spread targets, and precision on a weak point with hyper armor.
Overend Proper will hit in a line, and I'd be surprised if it had...
Yeah, but it's just Shunka, and just braver. No gunner nerf?
Meh.
This is exactly what people don't get.
1/1000 off of a common enemy is no big deal. 1/1000 off of a boss? Fuck that.
Yeah or you could just spam katanas.
Yeah, changing weapons eliminates it. That said, it's very powerful in the right circumstances, even if the boss is far away. If you know a boss will stand still you can fire it off around where...
It's slow, so very easy to miss the mark with, and only counts your own damage to that enemy. It also disappears if the part it's connected to breaks.
A good strategy for using it is to put it on...
I'm not going to lie, I mainly want fi/br to become optimal at this point so the unbearable br whining finally gets fighter stances changed to be passive.
This is key, for when fi/br becomes optimal.
Thanks to Shunka and stronger katanas these days, PP isn't as vital as it was before.
Actually, PP isn't as vital on any melee class as it used to be (I say this without having played FI...
If there is one single thing Sega has consistently done from day 1, it's to give either caves, FC, or both the best melee weapons. Ardillou, Jinrai, Fighting Beat, Susanoguren, etc.
I'm already...
Yup. Now's not the time to make a long term investment. We're just now seeing the first wave of non-EQ 11*s, so you can bet Sega wants people to upgrade now so they can be pressured into upgrading...
Yeah, you ask the server if you can really be invincible now.
It's the same delay as switching weapons, where you ask the server if you should change models and the server's like "uh, wait hold...
Average Stance Charge applies to the katana PAs with pulse charge method now, yes.
oh god
can we get someone to edit this into the OP and delete all of these superfluous posts?
Get a susanoguren and extend it for the bonus atk i'm just joking do not do this
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