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Type: Posts; User: Kilich

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    Guide Would people be content if they introduce new...

    Would people be content if they introduce new mechanics in PAs? What level of new? Surface level like replacing wind up with charge? Like Ein Raketen getting a slow photon blade that you launch with...
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    Guide Maybe they'll add animation camos?

    Maybe they'll add animation camos?
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    Guide At least its not 2 s weapons.

    At least its not 2 s weapons.
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    Guide Aren't there more s weapons than others? Then...

    Aren't there more s weapons than others? Then some of them will have to use 2 s weapons.
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    Guide To be fair, we might get blindsided about other...

    To be fair, we might get blindsided about other weapons too. It could be Partizan, Shotgun and a t atk saber that reuses katana animations.
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    Guide Yeah, I do hope that Sega learned their lesson,...

    Yeah, I do hope that Sega learned their lesson, as unlikely as it is. At this point they should add a 'classic pso2' mode to shared ship lobby for players that enjoy low powerlevels and mobility for...
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    Guide I hope they wont have to buff everything again,...

    I hope they wont have to buff everything again, because that'll break the game balance and progression even more.
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    Guide To continue my above idea, maybe the weapon...

    To continue my above idea, maybe the weapon attacks will leave damaging trails? I mean, Ether is about twisting the already existing, not creating its own, so guren will leave a horizontal Ein...
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    Guide I, for some reason, think that it might have a...

    I, for some reason, think that it might have a lot of photon blades, like the ones created by gunslash Ein Raketen 0. They stay in the air as a DoT until they are moved/transformed by the move's end,...
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    Guide So, what are your ideas for the class? Also,...

    So, what are your ideas for the class?
    Also, yes, make the class a sidegrade, not a straight upgrade over other classes. And especially don't make it a cookie cutter way to play, like 'Spam PA x, if...
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