we are getting a cap extension to lv60 really soon so you might want to reconsider that dex
just remember that elder set has no s-def so every hit you will take will hit you like a truck
Type: Posts; User: jooozek
we are getting a cap extension to lv60 really soon so you might want to reconsider that dex
just remember that elder set has no s-def so every hit you will take will hit you like a truck
There is no guard on Double Sabers.
Are knuckles your main weapon? If yes, grind them to +10 because that pair is really nice. You don't main knuckles? Hold off for some better knuckles from very hard (rares from VH get much much...
The game is so casual that you don't need even those stances. Why bother? :innocent:
Holy Shit, why didn't anyone tell me that Deadly Archer is chargeable??????
Ah, that makes sense. In that case I'll leave the Brave Stance at level 5 and Brave Stance Up at level 3 for when someone does the research for that.
I'll be going with this build. I find myself more behind enemies with Deadly Archer'ing their asses and the damage up is bigger for wise stance than it is for brave stance. I'm aiming more for...
Without Step Advance the inv frames duration is around 0.2 second, getting it to level 3 will give you 0.11 second more. From that point on it goes 0.13 - 0.14 - 0.15 - 0.16 - 0.17 - 0.18 - 0.20 so...
So, Dual Sabers gear is an AoE attack placed on the block button, it has 3 stages. When you press block it uses all built up charges (up to 3).
EDIT: Oh, forgot to mention, it works a little like...
Serpent Air doesn't give you any horizontal movement and it doesn't really launch you that high to allow you continuously chop it off. Maybe you've mastered this, I wouldn't bother. Staying in gun...
Yeah, I forgot that important word: continuously.
It's a great day to be able to hit the Vol Dragon's higher horn as a melee class.
Really hope that the damage will be high enough to totally justify dropping Just Guard...
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