The point is that you can't read crit damage the same as a flat damage bonus. It's not that reliable. If it won't make or break anything to get multiple non-crits in a row over a long period of time...
Type: Posts; User: Kondibon
The point is that you can't read crit damage the same as a flat damage bonus. It's not that reliable. If it won't make or break anything to get multiple non-crits in a row over a long period of time...
The problem is that algorithmic random number generators are prone to streaking. A lot of games actually fudge the numbers if a streak goes on too long, but PSO2 doesn't seem to have anything like...
I think it's important not to forget about Cracker Bullet. It works well as a single target PA, especially since it slows just about anything, even big mobs down due to all the hitstun rather than...
Don't forget impact slider. \o/
Orbit sounds the most useful. Gix has the highest damage potential if you can keep the latent active. I have no idea how practical the AIS rifle is.
You're going to have to be more specific, because that depends entirely on what you're doing. The only general rule I can give is use wb in the order that you break things.
Get PP save bullet, tactics trap (but don't max trap mastery) stun grenade, and gravity bomb. You can get upper trap if you want to get a bit more PP during boss fights (since it hit's multiple...
I remember people complaining that launchers felt boring because they don't lob. This is what happens guys. :I
EDIT: Then again, I can see it being useful in certain situations. That's probably...
Crafted Divine Launcher, Cluster Bullet, and Concentrate One are what I usually use for Mobbing. There's a place for Cosmos Breaker, Rodeo Drive, and Zero distance as well, but I'm not as used to...
Unit crafts are the same regardless of rarity.
I noticed it went through the windows in the camp ship but I never remembered to test if it could actually damage things through walls. This is nice to know.
Bumping so people actually notice.
I recorded some videos of piercing shell. Trying to show off how it can hit the same hitbox multiple times, and how fast it is in the air, but I dunno how good...
The spacing for hitting the same hitbox more than once is really wonky. I think the bullet just pulses damage as it moves or something, so if you aim it so it's in the same hitbox when another pulse...
While I'm thinking about it, it's worth mentioning that Piercing Shell can hit the same hitbox multiple times, if it's big enough and you space yourself well. It also fires REALLY fast while you're...
Now that I think about it, using standing snipe in the air probably works with other mech gun PAs too. Heck, it'll work better in the air with mech gun PAs than launcher or Rifle ones.
I think...
If you're only throwing a point into a launcher shot for PP-save I'd go with panic shot since there's a few bosses it works on, and Jellen is kinda all or nothing.
It works in the air from what...
Yes
It is.
Standing snipe's damage counts from when you start the PA though, so id you weren't moving when you used it then it'll get the damage bonus. Or so I've heard.
You keep them until...
I already know sharpshooter is main only. My confusion came from the fact that I didn't realize people used Te sub with ranger for the PP skills and control, so it seemed counter intuitive to focus...
Fair enough (I forgot about the PP stuff). Still, they're used for different roles, I don't think it's fair to just say "Ra/Te does more damage and that's that". At least now I can see the appeal.
While I agree that illidelph is overreacting, I'm not sure I see what point Ordy is trying to make by saying Ra/Te does more damage than Te/Ra. They're both worse in the personal damage department...
Poison traps also work on dragon bosses. If you time it right you can hit quartz in the nose as he charges.
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