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Type: Posts; User: Bellion

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  1. Replies
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    PSO2 You should know that you cannot receive the...

    You should know that you cannot receive the Standing Snipe bonus mid-PA. While certain PAs do keep you stationary for a brief period of time that meets the conditions for Standing Snipe, your damage...
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    PSO2 Consecutive usage: 3rd Sat Aim gets SS 2nd ER...

    Consecutive usage:
    3rd Sat Aim gets SS
    2nd ER gets SS
    2nd SP gets SS

    IF: If you stay still during the last few shots.
    AS: Never
    HS: Before the buff it was do-able if you did a JA late off of...
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    PSO2 I haven't bothered using GR ever since the...

    I haven't bothered using GR ever since the improved BS has been implemented. Full Gear + BS does fairly well against ultimate mobs, and definitely safer than GR in those areas.
    Also, I enjoy...
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    PSO2 Amazing how the custom gives it a 20+% buff in...

    Amazing how the custom gives it a 20+% buff in addition to movement and better hitboxes. All customs actually have different base values from their non-crafted versions.
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    PSO2 my xie does low 18k for sat aim and my blocker...

    my xie does low 18k for sat aim and my blocker does 18.6k under same conditions.
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    PSO2 It will only change the weapon appearance...

    It will only change the weapon appearance assuming you're not using a camo after your actions have stopped. If you're in the middle of an attack and change weapons slots with a different weapon, your...
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    PSO2 ZRA and ZE doesn't work on Reverse Tap and the...

    ZRA and ZE doesn't work on Reverse Tap and the stomps of Heel Stab thanks to SEGA not allowing striking attacks to benefit off of Zero Ranged stuff. Whether or not Heel Stab is stronger with Perfect...
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    PSO2 I added in a video that links them together...

    I added in a video that links them together showing 37k per hit of GR on average with Fury Stance. No Ra/Br was used.

    I really hope One More Time makes using Showtime less annoying. You have to...
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    PSO2 Diffuse Shell is a better mobbing tool than...

    Diffuse Shell is a better mobbing tool than Satellite Aim, tbh. At least until a suction PA/tool comes into play. Although, Reverse Tap is still mediocre for suction compared to Zondeel and Gravity...
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    PSO2 Showtime activation is limited to TMG, however,...

    Showtime activation is limited to TMG, however, this power bonus may also be applied to weapons other than the TMG.
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    PSO2 Level 1 is fine. I'm sure you'll be prioritizing...

    Level 1 is fine. I'm sure you'll be prioritizing in damage anyway and recover more than enough hp within a few shots, so a 2% difference won't matter especially when it's 3% vs 5%.
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    PSO2 Just extend a Tian set with T-def requirements...

    Just extend a Tian set with T-def requirements for 16PP total between the 2 units and 90 R-atk.
    Extended level 4 sets have 294 s-def, 266 r and t-def.
    That's pretty good and holds something...
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    PSO2 This is what you want for Gu/Hu:...

    This is what you want for Gu/Hu: http://ryuhiroshi.funpic.de/pso2/skillcalc.php?06eIbnIkbnIkbnIkbnIkbnIkbnIkbnIk0jebIoqnGKsN6JiGA000007b000009b000000lb2QJ2cFInfGAgBbp0000ib000000lb0000000Ib000008
    ...
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    PSO2 There's a possibility that both have the same...

    There's a possibility that both have the same maximum damage range. However, one seems to have a slightly further range but with a lower bonus damage output. Looking at various sites, they seem to...
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    PSO2 Well, is your TMG gear consistent(preferably...

    Well, is your TMG gear consistent(preferably maxed or no TMG gear at all)? It sort of threw off a few people that I knew when testing the range.
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    PSO2 Uhh, ZE and ZRA are the same range. That 40k-60k...

    Uhh, ZE and ZRA are the same range. That 40k-60k means you were out of range for both.
    Pay attention to when my Surukurai gets a damage buff from ZRA.
    https://www.youtube.com/watch?v=_Oe5o-yU5zQ
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    PSO2 Base Damage * 1.15 * 1.15 * 1.20

    Base Damage * 1.15 * 1.15 * 1.20
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    PSO2 Yeah, 5/10 and 10/10 sounds fine. Chain Trigger...

    Yeah, 5/10 and 10/10 sounds fine. Chain Trigger points only reduces the cooldown before being able to use it again. To be honest, I'd actually push for 1 point into Chain Trigger and leaving Finish...
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    PSO2 10/10 Chain Trigger is never worth getting.

    10/10 Chain Trigger is never worth getting.
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    PSO2 Go point-blank or close enough into a boss...

    Go point-blank or close enough into a boss weakpoint, use S-Roll and then use Messiah Time. Messiah Time pretty much pushes you back to being point-blank and then you just mash the hell out of the PA...
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    PSO2 Aerial Advance applies for both airborne and...

    Aerial Advance applies for both airborne and juggled enemies.
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    PSO2 Why? Well, you're already getting 200%+ damage in...

    Why? Well, you're already getting 200%+ damage in Chain Trigger alone and any additional points in Chain Trigger only shortens the cooldown.
    Putting 1 point into Chain Finish is only an extra 1%...
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    PSO2 http://ryuhiroshi.funpic.de/pso2/skillcalc.php?05k...

    http://ryuhiroshi.funpic.de/pso2/skillcalc.php?05kAb3Ikb3Ikb3Ikb3Ikb3Ikb3Ikb3Ik0lbInqnqqrA6eAfdn000007b000008dBJdJ29kcA0000ib2UJ2cFInfdngBbp0007b000000lb000000lOqB4NdnfsNJ2HnId0006
    If you're only...
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    PSO2 S-Roll Up only boosts your normal attack or your...

    S-Roll Up only boosts your normal attack or your S-Roll Arts damage. S-Roll Arts is done by using your PA button during a S-Roll and it's just a damage increase of your regular S-Roll attack that...
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    PSO2 If you have Attack PP Restorate then you won't...

    If you have Attack PP Restorate then you won't need to worry much about your PP. Even without APPR, the ability of the Surukurai doesn't make much of a difference but it does have an edge over...
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