i think that habit follows you from ep2 when stylish roll is OP as hell
but it's fine, just combine it with DA, Aerial, Grim to position
Type: Posts; User: hoangsea
i think that habit follows you from ep2 when stylish roll is OP as hell
but it's fine, just combine it with DA, Aerial, Grim to position
for gunner just up to close type where all your skills can be active
i got the vid
https://www.youtube.com/watch?v=FDcgtL4gDGw
it seems weird when he target stuff under character s' location
do you have any vids that showing how forward roll works ?
anyone try Gu/Fi with strike convert PAs ?
i just want to talk about r-atk type, not just chain and do BHS or smt like that.
Don't know Gu/Fi or Gu/Hu have better dps now after Fi got Tech Arts...
not really
against XH mobs it think Gu/Hu with DA is as good as Gu/Ra in a MPA since you can kill almost all mobs after 3 hit with 3k+ r-atk, and it's very fast to do 3 DA in a row.
against boss...
aerial is good now
low pp cost
have an instant block when casting
good for mid range target switch too
dead approach is best dps PA for Gu/Hu now
try and see the number pop-up :D
astral riser for everything except SA
punisher for SA
pandora is very cheap due COD EQ now
can you trans the rank of those +10 30 att ?
messiah time provide very long i-frame, it can use to dodge boss attack too
i think
GU/HU have more balanced dmg with JA -> higher dps
GU/RA with WB and weak hit advance -> higher burst dmg
making 50 attribute AQ stuff is way more cheap, faster and stronger than...
isn't sukurai 's potetial is more useful ?
roll JA alot make gunners out of PP rl fast
and fleetmalinca is only useful at dragons
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?05kBb3Ikb3Ikb3Ikb3Ikb3Ikb3Ikb3Ikfdt0ebIoqnGFsN6JiGA000007b000008dBJdJ29k2A0000ib2QHScFInfGAgBbp0007b000000lb000000lOdBk7JIHnHX0006
this is my build...
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