Until Fo is past having their nuts tied to ele conversion, EPD, and Atra rod S4/weapons with an S4 slot, this new rod will continue to look pretty disappointing.
Type: Posts; User: Maninbluejumpsuit
Until Fo is past having their nuts tied to ele conversion, EPD, and Atra rod S4/weapons with an S4 slot, this new rod will continue to look pretty disappointing.
Truthfully, that is what I'm afraid of.
I'm afraid of separate compound cooldowns letting Fos entirely break things all over again.
So, I came here wondering if Fo damage wasn't sufficient after...
Testing Fo against ice-weak bosses seems kind of... I dunno. I want to say 'rigged'.
Relatively speaking, how strong are forces right now outside of compound techs?
Ever since the changes to skill tree, and buffs to crafts, what is the meta elements of choice for a Fo/Te that doesn't want to buy extra skill trees?
Also, did the ep5 banish arrow nerf kill...
Does it matter how fast the techs cast/if I have talis fast throw, or is the number of techs castable from a thrown talis limited to the same number always?
Preferred ramegid craft demerit? Concentrated 2, or concentrated 3?
So it attacks from the sky downward now?
Does it still have its impact delay?
Did sega fix zonde 0's hitbox issue, or make any other general improvements to it yet?
What do Fos prefer as their mag SP trigger? Clobber?
As I thought. I woulda've done the very same test if I wasn't a filthy casual that missed the first improved PD and got over 33.33 progress a kill.
Thought it would be more than just an 'improvement'. It's over 2k power. Aside from varda soma, is it also weak against moving targets? What are all the things that hold zonde 0 back?
Does zonde 0 make lightning less terrible somehow (and by extention lightning + wind)? I like seeing lots of numbers.
Lemme get this straight; offensive wind techs suck so hard (haha sazan joke) that there isn't that much of a point to using them/investing into an expensive wind weapon?
Right. PD takes extra damage from ult buster, no? Does double before PD fight takes extra too, or no?
Just did some quick napkin math. Does the NT Nox rod do about the same damage as revolution rod both at max ele and +35ed with potentials active?
Thought as much.
Do people prefer ice fang, or concentrated ilbarta? I'm really liking half-second casts, but with the way ilbarta works, is it worth it to give up that damage?
Also, blazing foie, or efficient...
Which orbit talis potential is which, and what are the values on each of them again?
That's its name.
I went with spirita iii. Not because it was affordable, but because extra atk means even less to Fo than, oh say... Br, where breaking 3k is a struggle.
Building up Fo/Te on a budget and a single skill tree.
I was recommended to do fire/light/dark with a light ares talis and a fire ares rod to start?
Also considering how I should 5s my gear....
Thing is KB's range is kinda way short. Even shorter than ragrants' range it seems. Either way I'm going to have that at 20 first because braver main, but I don't think it'll see alot of use as Fo...
... and banish arrow shenanigans, but is it still not worth in that case?
How does Fo/Br compare to Fo/Te now that we have a pp convert ring?
Also, what right ring are Fo/Tes leaning to? Perfect keeper or massive hunter?
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