I mean I don't think those nerf are there to really kill ASRA or Orgei, but rather make you use other things. You'll probably still ASRA but you'll have to also use your PAs when situation calls for...
Type: Posts; User: Zephyrion
I mean I don't think those nerf are there to really kill ASRA or Orgei, but rather make you use other things. You'll probably still ASRA but you'll have to also use your PAs when situation calls for...
People may take chase simply because Fi sub for GU has a plethora of points that can only go into niche skills like Chase or HP up. I'd personally put one value point into chase advance since it...
A point about affixing that is true both for Gunner and for every class. People overblow the weight of affixes waaay out of proportion. as long as you have a decent HP + PP Pool along with some R-ATK...
For the same reason you take about every other workable multiplier : there are ways to deal with PP with tighter management and contraptions, but there is no way to add damage in any other way thant...
Sroll into Sat aim/Approach is for single targets, be it as a chain ender (you actually WANT to roll whenever possible before popping your chain just for the extra juice should you skill roll JA...
The point distribution here is a literal toss-up... on one hand, Front S-Roll x 1 into Sat Aim is actually higher DPS than Sat Aim into IF 0 on GU/FI with the skill added on top; which is also a lot...
There is a sub 20 Omega Loser made on GU/SU that was linked two pages ago. Probably the absolute best on Mother too because free zanverse on wind weakness and no damage cap but the EQ is too scarce...
I'd replace GU/RA by GU/SU, which has issues but still easier access to its mults, extra HP/DEF contraptions to help with GU conditionals and access to techs
GU's burst damage and bossing since EP5 has always been waaaay above what any other "absurd" class could ever pull off, which is perfectly fine, because unlike said classes, it had a fairly weak...
It's not so much the mobbing utility than the chain building through another Sroll which is problematic. GU doesn't exactly need to tack an extra 1M damage on its way while building a chain, then...
my guess is Codotta wobbling up and down when stunned made it enter IF0 blast's range but I'm not entirely sure.
You guys don't seem to have touched GU/FI recently. While it's true in most drawn fights its damage output will fall in line with GU/HU (since we're humans and fuck up), there are a few points worth...
I've been flexing between GU/HU and GU/FI depending on content for a good year now. GU/FI is kinda finnicky and pretty much requires Fornis or Atra with GS S4, on top of contraptions like HP...
Mobbing with rifle is kind of doable but TMG is far better for it mainly because of the insane buff reverse Tap got. It's now very solid damage and suction range and effect got a significant...
Rifle has actually become very strong with Gunner, and should be your go-to weapon for anything that can get 4-5 End Attract ticks. To give a rough estimate a Close Range Advance proccing End Attract...
GU is probably the class that has the most use for its PAs, almost have all of them their utilities and niche that make them useful
Mobbing : Basic combo is Reverse tap (Suction effect + parry...
Sorry I formulated it wrong, this is not my run, but the run of a friend of mine and incidentally my Gunner Shishou, so all the credit goes to him !
For the affixes check start of the vid again !
...
It is
also just in passing here is the first recorded sub 20 run of solo Zephyros for GU, thought i was really worth sharing
https://www.youtube.com/watch?v=6HEZiYXiJiM
Sadly GU/RA is kinda dead. Standing Snipe + WHA is still more damage than GU/HU's multipliers, but the conditionals are so strict that GU/HU wins this battle, especially with how recent bosses and...
It's actually a bit more than 8% since you get rid of 90-100% variance of your weapon in the process, Keep in mind that ZRC only works for shooting type attacks, meaning that you lose 50% crit rate...
I understand and agree for the most part with your reasoning. Just wanted to point out that you can alternatively use the roll JA points and pour them into attack PP restorate, maxed out showtime...
Just to develop on what was said earlier As far as critical goes, you should either go full or nothing
only 1 point in zero range crit/TMG Mastery maxed still for the PP/ No Stance Critical/ any R...
I'd honestly go for the second option any day
War cry is useful for any TD, so 1 point in it helps a lot, MH vs Flashguard has been covered, and I'd like to add that MH just goes overall better...
Now where is my TMG Bullet Keep ring to prevent GU/RA from becoming completely obsolete ?
While this ring is a godsend for GU, I'm really sad it further limits sub variety. Despite its...
My strategy as GU/RA against Mother is pretty simple
if there is another RA, stay on watch for any wbed arm and rush towards it using grim barrage or dead approach whenever the occasion arise
If...
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