huuh vantpers only confirmed that guard stance advance doesn't impact the PA damage, he didn't state anything about PA's strength and whatnot. Rellet also closed his post with 'it's a nice burst...
Type: Posts; User: Zephyrion
huuh vantpers only confirmed that guard stance advance doesn't impact the PA damage, he didn't state anything about PA's strength and whatnot. Rellet also closed his post with 'it's a nice burst...
I mean since every weapon can build the PA gauge and given how every non-tech class classes is likely to end up having a complex PA (If SEGA teasing new PAs for every class on EP5 release holds true...
Okay so to add to anything that was said.
- Yes Partizan is PP heavy but it makes sense from a balancing perspective, mobbing PAs cover a LOT of space and bossing is pretty darn damaging, so to...
IW relies on luck to survive while Automate rely on a resource but never fails (aside from a very few situations). The resource part may sound bad at first but Hunter has a literal shitton of ways to...
I huh dunno whether it's a troll or not but sure lol
WL builds are usual HU builds, with Automate being a lot more essential due to WL being forced to facetank in many situations.
PAs :
-Adapt Spin 5PP, great travel PA, great freedom of movement to...
All damages SSA work well with partizan. Radiating Grace is notably good because it boosts dance recovery by a fair bit, especially if you couple wth photon drink PP recovery effect. Cursed radiance...
I guess I'll do it since nobody, did it : HUGE thanks for taking the trouble, this guide is amazing and very concise while bringing pretty much everything you need to know about partisan. I reaally...
as HU sword main, not really, between the super armor on everything and all the guards...but it still can help while learning the class,so up to you
Sadly answer is really not simple
Ignite parry with an early successful guard is by far the best DPS, if all hits connect, It's then followed by Twister fall, but you need the two hits of the...
nope, it just does Rising flag on successful guard xD
Sword generally does a better job against mobile targets, mainly because Guilty Break being a gap closer that does so much hurt is a huge help, but you can also do reasonably well as partizan. While...
Bossing is all about Volg combos
Volg > Slide end > assault buster > bandersnatch for big parry windows and damage, but PP intensive
- Volg > assault buster > bandersnatch > assault buster to...
Both stances are useful, Guard stance is slightly more damage and more tankiness, but you need to manage your just guards to not lose Guard Stance advance, therefore you tend to keep it for raid...
Just a sidenote but you gotta be aware than Mother campaign patch got rid of GSA Volg bug (when throwing a volg, then triggering guard stance advance before applying damage to the target, the volg...
their max range is pretty similar, crafted going slightly farther. both are good in their own respect, so the choice is up to you
If I made a *12 set, I'd actually put air reversal, step JA and Mate Lovers, I think it's kind of a waste to use a precious unit ring slot just to not having to swap rings before a quest.
Both rings are good and should be swapped depending on the situation
JG Sonic arrow is your go-to for any boss or fight that drags on
Hunter Gear Save is useful for TD or anything that require you...
Both subs are good at their own things
BR sub gets incredible normals with sac bite type 0 + Attack Advance as you've said, so you'll primarily use it to safely own tons of mobs with the huge AoE...
A.I.S Sword is one of the strongest swords in terms of damage, but the PP recovery nerf was really hindering before we got Sac Bite type 0. With how damaging sword normals are now though,it's a very...
That''s not exactly true
At some point, if you're really used to HU sword, you can actually attack bosses with all your good PAs, and naturally IP whenever they retaliate, instead of waiting for...
can't be arsed to check but wild round should something like 7-8 hits. Hilding current tho, I can't tell, too many parameters to take into account
-more hits with gear
-more hits depending on how...
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