People have a hard enough time wrapping their head around the idea that an accurate ranged PA that gives you mobility is going to be less raw DPS than the one that requires you and your target to be...
Type: Posts; User: Kondibon
People have a hard enough time wrapping their head around the idea that an accurate ranged PA that gives you mobility is going to be less raw DPS than the one that requires you and your target to be...
That all sounds needlessly complicated.
Zan kinda relies on the second charged cast, which means you need to alternate between doing that and the low dps uncharged version. Gigrants just kinda does its damage upfront once you have the halo...
If they were going to do anything like this it would just be the status effects they had before. While I think separating damage types on augments again was a bad move, I don't think something like...
Well overload doesn't work on soaring blades, so you don't even need to do that. I feel like with the new PA they have plenty of ability to stay in the air personally.
No. I'm not sure why you didn't ask this in the quick questions thread though.
I barely pay attention to any data-mining stuff unless it shows up on Reddit, but considering the first two I can assume the last two lol.
The thing that gets me about the tower is how prominent...
I've been jokingly calling this thing Fuwan Vera with my friends since the game launched, and I will not stop.
I enjoyed the fight overall, though I feel like it has some small design problems...
The amounts of damage reduction we're getting per source aren't really worth focusing on with gear, since as far as I know they work like they did in classic, That being that they're multiplicative...
It means you're the party leader. If you're solo you're the leader by default.
For what it's worth, you get no drops from if you don't meet the level or BP requirements for enemies, and before that change it was simply impossible because it would leave as soon as the storm...
Maintain PP Gain is technically much less of a dps loss when mobbing, since even though normals do more damage, they only hit one enemy at a time, and as a Fo you're getting pp back from kills...
I don't think the potential is bad, I actually think it's pretty good, just not so good as to be worth spending that much on. To be honest, I don't think any weapon is worth spending that much on....
Because they increase your crit rate massively. The base crit damage multiplier is 20%.
Having seen its potential, that doesn't seem worth it at all.
When are you not playing?
That happens if you try to transfer to a full block or a block that became full when you transfered to it, which can sometimes happen randomly when going from Classic to NGS.
Charged Gifoie? You have to keep in mind that for Fo at least you're getting pp back when charging because it takes so much longer to charge. It also benefits a lot more from the charge speed skill...
The endgame equipment progression sucks, but I like it. I was mostly just being cheeky though. I'm pretty sure NA Mabi is being held up by whales and Nexon employees who just like the game. SEGA has...
Mabinogi has like 500 average and has been running for years.
Ideally it would. As it would mean money can go both ways. As it is right now, there's ways for free players to give money to premium players but not the other way around.
This isn't about...
Maybe now I can escape the cesspool that is the global community.
They don't. That's a pretty common concession for f2p games. Heck, even some p2p games. They very much expect people to come for the new thing, play a bit then wait for the next thing. I personally...
That's the exact opposite of the reaction I had. I've been wishing they would add something like Judgement Cut End to Katana since classic.
So far when they've said something is going to happen within a time frame it's been pretty early. I'm still going to wait until they give specific months before getting my hopes up though.
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