Very nice and comprehensive TE guide. I think it's very cleanly made and as such I don't have much to suggest except maybe put the Photon Arts/Technique section above the gear one, as imo,...
Type: Posts; User: Zephyrion
Very nice and comprehensive TE guide. I think it's very cleanly made and as such I don't have much to suggest except maybe put the Photon Arts/Technique section above the gear one, as imo,...
Techs being stronger is kind of generalizing. there are several conditions to be met for it to be true.
- being on mastery (so only light and dark techs are straight stronger than bonking. Wind...
TE/HU has slightly better damage from Lavis swings, however it should be noted that Lavis Heavy hammer is now heavily outclassed by all *15
Atm TE has 4 viable subs, but Lavis pretty much only synergize properly with TE/HU, but you de facto won't be using offensive techs as TE. The three other subs (FI > BR > SU more or less) use both ...
I'm a bit lazy but FI sub tree is straightforward.
Must- have : Brave Stance, Brave Stance up, Tech Arts JA Bonus, Tech Arts JA PP Save
Recommended : S-ATK ups, PP Slayer, Wise Stance, Wise Stance...
i mean after fiddling with it, it's still a very strong wand, just it's far too unreliable to be a main/only wand. It's a great way to compliment any other wand tho, as the downtime is actually...
Wand starts with nothing. Depending on the number of tech explosion hits you get within a short period of time, you will get little blue light orbs on the tip of your wand
Level 1 : 1- 2 hits
Level...
It is, phrase weak will always work as long as wand attribute matches. since Wand E change exists, it's a guaranteed 2%
Your affix plan sounds solid since Lavis benefits both from S and T-ATK. I...
Meta is the same, Lavis is the best melee only wand by far, followed by Atra (good at both bonking and teching), then all the other wands like Shien cater more to the teching side of TE
Fighter sub is mostly ok, I'd just scrap critical stances skills for raw S-ATK up (you can even potentially sacrifice chase for that) just for the sake of getting more out of your Heavy Hammer PA
...
It kind of matters actually. Unlike what people believe, Lavis for Heavy Hammer is not that stronger compared to top notch wands like Atra : the wave dealing that much damage is merely a way to...
While I find this infinitely sad, yes Normals wands can't compete in bonking in any way or form. their niche lies more in the abuse of techs with Tech Parry + TAJA addition with the occasional...
The problem in this case is that TE doesn't have enough options, and let's be real, will never have enough options to be a full-on support. Making people more survivable, healing, dealing with...
Hmmmmm that delicious ragebait.... except Heavy Hammer and compound building on whacks bring far more to the table than single compound do on FO. God forbid TE can leverage any kind of relevant...
Sure, the PA is not that insane but it still has tons of practical and good uses. It finally gives a good pre-charge option for TE, and uncharged version slash gives you 6-7 seconds of super armor...
Re Barantsia is fully invul during the jump, so it's pretty much a ghetto jump dodge
Re Fomelgia is a very nice gap closer (not so much for TE) because spear release does decent damage, is fully...
compounds for TE/HU is mostly a status effect inflicting PA for the charge type ones and pure utility for simple ones. If you want either of them for actual damage, you'll need to lean towards more...
Very strong on mobbing scenarios, melting 2 or 3 big packs nets you a compound, and it's still decent on single targets.
It's not like TE/BR even fell out of grace or anything, It's still good...
Simple compounds are weak but they still are good utility, so you can actually use them as TE/FI (Re Barantsia has lengthy invul to go through annoying patterns, Re Zandia lets you group mob from...
Huh actually TE/FI is the one that profits the most of this update, simple compounds and wand PA are both eligible for TAJA. Uncharged extra armor effect is pretty redundant with MH for TE/HU and...
Point assist is easy to keep in most situations, but TE does encounter moments where Point Assist is annoying, but it's ironically more due to lv1 step advance forcing you to vary your defensive...
Lol... no ? Currently every TE has roles/niche
-TE/SU is very solid but has a lot of management tied to it. It has high multipliers and lots of tankiness. Due to the nature of point assist, I'd...
Shifta Crit isn't bad, and TE/RA should have more than enough to skill it. As Mits said only issue is that classes that get extra crit damage already have nearly maxed or close crit value. Basically...
that's actually only half true. Lavis, to compensate for the wave + speed power has lower S-ATK and no % pot. It doesn't sound like much, but the drawbacks are actually huge when dealing with BR sub...
Yeah but it's still something you got to refresh every 40 seconds. Also if you attack an enemy marked by point assist but not the specific marked part, you only get a partial bonus, which is huh. Not...
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