only 1st place will be made into costume? or all 3
Type: Posts; User: AmanoMai
only 1st place will be made into costume? or all 3
rough testing suggest around ~4% at 0 gauge.
probably not the most accurate but it's around there
a question about Mag:
what is the condition for "stat boost K" to activate?
it said on swiki that the interval is 16 seconds, 100% chance and cool down is 12 minutes.
so naturally i thought...
there're some accessory that give you ahoge but is there any that give you a front fringe ?
i wonder if that applies on other enemies too, like the raid bosses. (deus snakes have 1.0 multiplier on strike and 0.85 on ranged&tech)
if so then that's definitely some nice improvements to ranged...
how are PA's "power notation" calculated anyway?
does 3000 power means 3000% damage?
how do you gain gear quick as talis?
i usually wisehound+jetwheel when applicable, and racer+divebullet for damage.
racer+divebullet seems to be slow when it comes to gaining gear though. And...
joinning in the raffle
ty 'v')
the triboost don't work for anything outside of those campaign quests right?
any info on how to make this yet?
does qliph doubles phrase weak effect as well?
thanks for the info on headshots @everyone, finally got that cleared up lol.
oh i didn't know that, was thinking about enemies with heads that could be locked on like zhehrayda and Vol...etc
good to know though.
While that's the strategy I always use, i wasn't aware...
That's strange huh....i thought enemy's head has extra multiplier on all attacks (and is considered a weakpoint)
but let's assume that it's as you say, head only has extra multiplier for ranged...
I under stand most of these.
what i'm really wondering about is this:
So this means that the heads usually have a higher multiplier for ranged attacks only???
Or so to say, strike and tech...
I see people keep mentioning "ranged attacks headshots"
what does this mean really? do only ranged attacks have some extra multipliers when hitting weakpoint? head parts only?
wiki said that hero time needs 20hits to reach max +999 atk.
would TMG normal counts?
or does it have to be 20 attacks not 20 hits? so like 14hits from brandnew star would only counts as 1 attack?
oh i see, thanks for the info.
what about multihit PA without hold? things like brand new star and jetwheel multi hits for example. The gear gain is also per hit? Not the full gear gain value as...
could be counter perhaps.
what about rising slash though? i wonder if you hold the button then it continuously gain gear without penalty because it counts as 1 PA not repeating.
I use all 3 weapons
and sword/talis normals actually gain alot of gear, sword normals in particular gain more gear than any of sword's PA.
what really bugging me is that if they have penalty or...
something I've been wondering about.
do normal attacks receive the same gear gain penalty as PAs when you repeat them?
a friend of mine gained more gear than i did and he only spammed normal...
if you stay talis, it's calculated using your t-atk
if you switch to sword, it's calculated using your s-atk
I framed counted. It's actually 6 hits/second.
While it is comparable to PA it's easier to mess up and can only achieve similar results, not even stronger....
from that video, it seems like we should only repeat the same PA every 20 seconds to minimize gear gain penalty?
WB nerf technically affects everyone in a mpa, including Hero.
And at the same time, it affects no one because any content of importance have had WB jamming since forever.
Lets not be quick to...
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