If there is anything I can say about, it looks really bright. I mean I guess thats the way it was when I look back at the original, but looking at it now... idk, the saturation seems a bit much....
Type: Posts; User: Stealthcmc1974
If there is anything I can say about, it looks really bright. I mean I guess thats the way it was when I look back at the original, but looking at it now... idk, the saturation seems a bit much....
After reading all of that, sounds like you might appreciate another networking guy to work with.
Fair enough. Wasn't aiming for programming anyway. I guess I should have stated I'll majorly be doing Unity in the winter break, but also through the spring semester since I have a very light work...
nice stuff. go chu-chu rocket!
Anyhow, while I have no technical skills as of now, I'm going to be doing some Unity work over the winter break, as well try to improve my art skills. However I'm...
I concur. It's almost never going to be ideal sadly.
That's actually a lot better of a system than what PSU or PSO2 does. Turn them more into utility based attacks vs beefed up ones. You use different PAs for different situations, but damage is more or...
A month solo. Hopefully you get some people to help you with that.
Too bad. I enjoyed Offline Mode on my Dreamcast. Oh well.
On the positive side, at least PSO (should) be still instanced so that limits how many users you have making their individual requests to the server in a combat area. It would be way more problematic...
Well, until we can get to that point I'll just keep spitballing ideas. Perhaps not photon arts, but rather a dumbed down combo system ala MGR or DMC (I say dumbed down because PSO is primarily an...
I just wonder though, if, say, Hunters get access to both PAs and TECHs, since they could use TECHs in PSO unless they were CAST, doesn't that interfere with balance of classes? I guess we could...
What do you mean some TECHNICs work like melee attacks?! :wacko:
Jokes aside, your explanations make sense as to how the TECHNICs work, not something you'd think about until starting a project...
Alrighty. I was wondering since if I was going to download Unity, I may as well use the version pertinent to the project.
Out of curiosity, have you asked around on the Unity forums about anyone interested in this project? And what version of Unity are you using (with or without assets from the asset store)?
This was defintely more of an answer than I was looking for, especially these bits:
I did read through the whole thread, but I admit I kinda speed read it, so I may have missed some details...
Interesting ideas you have. And thus you already having issues to face when coding. Wish I knew anything about coding aside from my uber basic C++ skills from my single college course, because I'd...
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