End of this year! So cool! Even if it doesn’t sell, you can be proud on what you made :D I’ll try checking out your demo if I don’t forget.
my game is still years away from release.
Type: Posts; User: qoxolg
End of this year! So cool! Even if it doesn’t sell, you can be proud on what you made :D I’ll try checking out your demo if I don’t forget.
my game is still years away from release.
Oh wow! That’s quite the generic keywords! I think you came up with a good representation!
Looks very nice!
and something different from the usual tech/ruins stuff you do.
I'll go and take a look at your demo, although I do suck at bullet hell games :wacko:
And your game is soooo small! I can't even begin to share my game, because it's already running into multi GB.
How many levels are you planning to make?
If it doesn’t sell, you can always put naked girls in the background. Those seem to do fine on steam :wacko: maybe you should do gamedev streams on Twitch to gather an audience.
I would treat your first game more as a learning experience. That’s at least how I approach it. There is a lot you need to learn. Same goes for making a game more commercial (something I don’t really...
DANG! so much bullets!
Maybe I should make a crossover weapon for my game. I am gonna call it 'Bullet Hell' and you can imagine what it's special attack is gonna do :wacko: Ultra Rare 15 stars....
That guy is sooooo amazing *drool* I always loved how his stuff looked.
So here is my take on it (I only quickly painted over the guys bust):
http://jojo.sappusx.com/shinposterpso-ish.jpg
-...
Can you show us the kind of visual style you were thinking of?
Maybe the characters are not separated enough, so from a distance the composition is kind of hard to read. Maybe add some slight ‘fog’ between the characters
Nice! I hope the kickstarter will work out! Do you think you can reach enough people?
I don't expect my game to get sold more than 100 times when I release it on Steam in the future (also kind of...
With a database that would be so easy, but yeah, with an array I wouldn’t know a clean solution. I’d probably make a temp array to store the ‘old’ ranking and then do a for loop 10 times using the...
Whats wrong with it? Looks good to me!
But then again, the most mundane functions are always the hardest to make. My inventory is probably one of my most complex systems.
Thats why I am not even gonna bother with multiplayer for my game. I just know the way I build it, its gonna be a freakin pain in the butt. Local multiplayer: MAYBE. Internet multiplayer: HELL NO! I...
Must be hard for you, since your assets are a ton of drawing, which you already do. I luckily can take brakes from activities. Concept art, 3D modelling, texturing, materials setup, gameplay,...
Ah, now I see. I guess it kind of depends on the engine. In UE4 I don’t program a single thing, so I never really have slow downs on my gameplay logic, except for maybe a behavior tree that goes in...
Looks super good in motion! Keep it up!
@Zora: Was there a slow down?
Seems like lots of work! I always loved the shoot'm ups with an RPG element where you could upgrade your ship with some cheesy Sci-fi space story. Really enjoyed Tyrian back in the days. Jets 'n Guns...
That's the fate of being a digital artists haha! Also it's only impressive when you copied something from life. Drawing from imagination is childish!
I am already on 17 compositions and 6 character sketches this month!
The character sketches take me longer then 30 min, to keep it fun for myself. You should try to find a balance between...
You have to understand what specific thing you want to study. For me it is composition, so I only draw till the phase where I make the composition, which is the first 30 minutes. Anything more then...
Lookin good! You are also going for the diagonal horizon! Cheers!
Oh, AND NO FINISHING! I already did 6 compositions yesterday. You are clearly lagging behind :wacko:
Nice veritcals!
Haha.. Good old characters!
NOW DRAW CHARACTERS IN THREE POINT PERSPECTIVE WITH LOTS OF FORESHORTENING!
its actually lots of fun when you get the hang of it :wacko:
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