And Techer has less PP regen needs as it relies more on its normal attacks than all other classes.
I'm playing a tech heavy build for TE and I'm not even using Genon Talis because I don't have PP...
Type: Posts; User: Arada
And Techer has less PP regen needs as it relies more on its normal attacks than all other classes.
I'm playing a tech heavy build for TE and I'm not even using Genon Talis because I don't have PP...
I also find TE/PH way more confortable to play because there's nothing to think about for getting your damage (no positionning, no element, nothing really weak) and also because you're moving fast...
TE/SU gives you 60+% damage bonus, flat T-ATK from TE/FO can't keep up.
TE/FI gives you around the same.
Added bonus, you can do some smashes with Heavy Hammer as TE/SU and TE/FI.
It's clearer now, thanks.
I did not understand what triggers what and when the clock(s) start ticking.
Do you have more info on this?
Yep, Heavy Hammer is not meant to replace the natural playstyle of TE, just give it another option during times when TE had nothing to do.
The new Coumpounds are pointless both for TE and FO.
...
TE/BR using Weak Stance doesn't get anything from Heavy Hammer but gets something out of the underwhelming new coumpound techs.
It's still viable but it hasn't improved at all while most/all other...
Upkeeping Point Assist and Zanverse (on raid bosses especially) makes TE/SU a bitch to play.
P220 of this thread, you have all you need.
Edit: the whole page, not just the first 2 posts.
The video also doesn't show how/if gear procs on hit.
I wish it does.
I'm still angry at that ring GU got to increase TMG damage while a stance is on. Adapted to S/T damage and to wands, it would have been great for TE. But they gave it to an already super powerful...
Techer has no problem with mobs. It needs bossing options.
A super strong charged normal attack or triggering the wand explosion twice when hitting only one enemy with the wand smack could be easy...
Indeed, Zanverse is not dead, it's just not OP any more but it's still usable and welcome.
So far, they have only talked about the changes to the existing skills in the tree. There might be new ones for every class too when Episode 5 hits. There's one more PSO Station until episode 5 so we...
No wand goes over 760 T-ATK for now and it's not very hard to reach nowadays.
Speed isn't that much of an increase.
https://www.youtube.com/watch?v=bGRuvCGbdvM
So this means that if you're close enough, this wand means 3 hits per swing?
A direct attack like that is pointless. You don't Ce Nedra's gear. Maybe he already an Ares Wand in Light, a fire Slave Wand and the 3rd best element to him was Lightning.
I'm not the one responsible for this guide.
I disagree with a lot of things LonelyGaruga is standing up for but it's his guide.
edit:spelling user name ;)
It's been removed for being a lot less efficient than other types of melee techers.
PP Convert is either 1, 3, 6 9 or 10PP because it increases the number of PP recovered at each of these values.
At 5 pts, there's just no difference with PP Convert 3. You're either missing 1 pt in...
You shouldn't count FI's boost as "all in one", you're very rarely meeting all conditions at once. Your boosts will therefore often be much lower than TE/BR most of the time.
Connect With Us