Why would you ever use Te as sub outside of a Fo/Te scenario?
Fighter needs all the survive-ability it can get and as such Hu is essential. Su can kinda fill that niche but it's severely inferior...
Type: Posts; User: XrosBlader821
Why would you ever use Te as sub outside of a Fo/Te scenario?
Fighter needs all the survive-ability it can get and as such Hu is essential. Su can kinda fill that niche but it's severely inferior...
Will Perfect keeper proc during LB though?
Need to bookmark this post then.
Well yeah I forgot how huge the Base attack spike was with 13* weapons, my bad.
But Fighter weapons have a bit smaller weapon numbers to deal with than Hunter Weapons. And even 20 S-ATK being a...
You're still putting 25 SP into a 15% Damage booster (10 on Hunters side), that requires a Bouncer with Crit Field and Field Remain. While 10 SP into PP Slayer roughly translates into a 10% boost...
I'd rather take out the SP from Brave Crit if you want to max both Crazy heart and TAJA PP Save.
Even with fighters Crit Strike you get so little DPS out of these SP spent on stance crits.
What have you done to the Volume? It's loud af.
Are you kidding me? What you're basically saying is that playing Fighter in general is not a good Idea. That class oozes conditional Damages. That's it's schtick.
All non conditional boosts are flat...
I don't see a reason of spending 30 SP into a stance that gives you only 10% more damage on bosses and some random mobs.
I would rather take these 30 SP and max shifta air attack, deband pp resore,...
O.o
Really?
*looks up*
Shit you're right! that's amazing!
Hey, Lostbob117, In EP3 you don't need to unlock classes anymore. Better note that in the OP.
Let's see
1. I can't say anything about this since I Haven't played Techer
2. Yes, if your Weapon Element meets the targets weakness you deal more damage.
3. Believe me, there is. Simply find any...
I as fighter usually collect minerals.
A Fo or Te should rather Zondeel at the front lines being much more effective than a fighter doing chip damage.
backhand smash has a incredibly low range while Deadly Archer has a relatively long range.
It's easier to miss with backhand than with Deadly.
The speed of a weapon isn't important for DPS it is important for your survival.
Fast attacks mean that you can dodge more frequently which can save you 90% of the time.
Fi/Hu Weapons are faster and less clumsy. Something that will be very important on VH+ difficulties. The only stat difference that matters between those two is that Hu/Fi has more HP than Fi/Hu. Also...
I usually wait until he makes this move that makes him "exhausted". Especially in the ranged form I would prefer not to be near him.
Consider yourself lucky...
Zesh's Chest Core benefits from Wise? that's kinda neat to know.
Also don't forget to mention that Wise is useful against Caterdran and Vol dragons tail (or better said any tail in the game). It is...
Why are you leveling S-Atk up 2 if S-Atk up 1 and 3 already have some points and maxing them first would be better?
Also to the second tree, why are you leveling Brave Critical if you don't have...
On a controller it is.
And on Vita it's nearly impossible since your thumb need to do the whole work.
I just made the skill tree how Eternal255 would probably want to see it. I of course could give him the preferable cookie cutter Build with Fury branched maxed but it's not every bodies preferred...
With Unit Crafting getting better I doubt you really need Iron Will or 5 points in Never give up. I would run only one if I had to use it.
I would recommend you this skill tree:...
http://www.pso-world.com/forums/showthread.php?t=218099
The stickies are pretty useful.
I use it on Hunter since almost everything Sub's hunter I get Step attack and Just reversal on evvery class for free.
I actually have 4 different layouts of my T.Dagger PA's in weapon
One with Bloody sarabande and Symphobic Drive
one with Bloody Srabande and Raging waltz
one with facet folia and symphobic drive...
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