That's very kind of you to say so. You are actually correct in that I could automate finding those last 4 addresses given a bit of time and effort. The two data pointers and the GetProcAddress...
Type: Posts; User: HardLight620
That's very kind of you to say so. You are actually correct in that I could automate finding those last 4 addresses given a bit of time and effort. The two data pointers and the GetProcAddress...
Well, this week was a no go. The rest of the month will likely be the same. Somethingsomething changing jobs, somethingsomething moving countries. Sorry about the inconvenience.
What is there...
Apologies for the continued and unannounced down time. Business as usual has got me tied up entirely. It will likely be another week until I am able to provide the requested bugfixes and updates.
Certainly possible as I had to override that exact behavior when working on the Oculus Rift mod. That being said, updates to the tool outside of regular version updates have been suspended...
Apologies for the brief service outage folks. It should be good to go now.
AMT hooks into a basic post-process color filter that is applied uniformly to the game scene (but not the UI). It's just your basic brightness, contrast, saturation, and color balance adjustments...
Please be advised that while AMT does allow basic BCS / RGB adjustments, it does not affect the color toning curve discussed in this thread. That is controlled by a separate texture in the game...
I haven't been able to reproduce the scenario you are describing here, The next time it happens, could you send me a copy of the .erl files in your game guard folder?
Slowly. I've started a...
Thanks for the report. I believe that's a bug with the LOD reduction mod. I thought I fixed it a while ago, but maybe something changed recently that brought it back. I'll take a look into it the...
Can't really say I can help you much there. I still use vs2012, so it could just be a backwards compatibility issue. As others have pointed out, just building it is not enough. There's a few...
Haha wow. I guess I never really considered that scenario. It may get a bit weird if you have the update prompt disabled. One moment you're walking along minding your own business and then BAM! draw...
New version's up. I hope that automatic updater working alright.
Thanks for the feedback. This is indeed a bug. It was actually necessary to apply a similar type of compensation for the mouse...
New version's up. If the automatic updater is working as it's supposed to, you should receive a notification from the mod tool the next time you start it. Once the update is finished downloading, the...
Indeed. However, I guess this time is somewhat warranted. I probably won't be able to do an update until sometime next week. Sorry for the inconvenience.
Thanks for the report. It's a recurring bug that I've had to deal with in the past. I got a bit lazy with the QA this time, so I guess I let it slip through. I'll take a look into fixing it for next...
Another day, another horrendously overdue update. It'll get better, I swear. ;-)
Today's update brings with it the feature to automatically fetch updates as they become available. It hasn't been...
New version's up. Apologies for the delay. Outside of the usual delays, the new "F.A.T.E. Joined" notification severely broke the Hide E-Codes patch. It's been fixed now for regular E-Codes, but...
I still haven't really done much on this front. v4 broke a whole lot of things, so those need to be fixed before I can properly release the source. Some parts I barely remember how they worked or...
New version's good to go. As I mentioned before, you can expect support to be somewhat sporadic from now on.
I'm glad there are some people interested in picking this up. It'd be great to...
New version's up. Starting next month, expect support to be fairly sparse. Let's hope we don't see too many breaking changes in the meantime.
It's on the list of things to do. When I'll be...
Glad to hear it. I should note that these controls only affect the colors of the in-game world - not the UI.
Also, if anyone's interested in seeing what goes into updating the mod tool these days,...
New version's up. Have at it.
I got rid of it last update - although I neglected to remove the checkbox controlling it. It didn't really work right with casts and would have been a pain to...
I have made a preliminary investigation pass on your request. It seems that the game is using a shader to apply the color toning and using a texture as input to that shader to specify the color...
New version's up. As luck would have it, the last update broke both the near and far culling patches as well as the subpalette patch. Not too bad to fix, but it did take a bit of time. I may have...
Sorry for the radio silence folks. I guess I should be more responsible. Anyways, here's a bit of an update regarding this mod's status:
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