Just for the record I said Fighter wasn't hard, because the concept of TAJA is not hard. Sure it may be harder than other classes because you cannot just spam, but in reality rotating 2-3 PAs isn't...
Type: Posts; User: Sonichi
Just for the record I said Fighter wasn't hard, because the concept of TAJA is not hard. Sure it may be harder than other classes because you cannot just spam, but in reality rotating 2-3 PAs isn't...
Because people only play a class for it's DPS and not because they enjoy how it plays, right? If people cared about "competitive" DPS they'd only play FO, but hey people play a class for fun too...
Yes because learning to time your JAs properly and rotate a standardised high DPS combo is not hard. People have been doing it and demonstrating it for years now, even since before TAJA was a thing....
I main Ra/Hu, and I cleared this XQ2 with some difficulties the first few times, imo just forget rifle when it's not a stage weakness. Cosmos Breaker, Divine Launcher and Rodeo Drive are very...
While this XQ is shyte with rewards, I can't wait to combine my Whithill Leg with my Austere units. Sweet sweet 20atk/20pp mmm.
I feel like Ranger got properly shit on by this solo XQ. Even knowing the bosses and how to kill them, getting fucked by bosses with attacks that just never end (Illusia coin spam). Not really...
A true Pro™ wouldn't be idling in the lobby for others to see, they'd be recording some epic gameplay and forumalting new strats to use in the latest new quests. or hidden in team room with their...
Just like in every MOBA/Arena shooter the characters each have 10+ skills to use with no cooldowns right? No. 1-2 PAs balanced for the job is perfectly fine because it means they can balance it...
What an absolute meme. Well at least I have no "real" reason to play the new solo XQ more than once or twice then.
Maybe it'll give +5~10% damage and PP recovery rate when worn by the matching class, r-right?
I wish... SEGA would never give something truly worth playing the XQ for, this one isn't even needed...
Very interesting, thanks for sharing.
This is a nice idea, and I hope it works out for those who need it. I am curious though, when you say "much less than SEGA or GG log", how much exactly do they log? A list would be nice, out of...
Does PSO2 make use of multithreading? Always been curious if it does or not.
From what I gathered, this was a problem with virtual-windowed mode I had. Where pixels would freeze across the rim. Back when I used sweetFX I could make them appear and disappear when toggling...
This is what we need, but won't get. SEGA don't want to upset the super-turbo casual playerbase who don't even play EQs half the time.
It sounds like it would be better for you to quit, if you cannot learn the basic principles of action combat in this game. Nobody started out amazing at this game, but people put time into learning...
I really love this pic.
Walls popping up really seem the be the "difficulty" in this quest, rather than the enemies themselves which melt as fast as usual.
Regardless of what SEGA does, these requirements only keep people out for so long. I just don't believe a "leecher free" (so to speak) environment is possible in this game. That and SEGA doesn't want...
PSO2 2016, EP5 will bring new servers and remove the block system right?
The fantastic folk over at SEGA designed an EQ where you most probably won't get clears during pugs! A TD where if you time out, Mutant guranz will blast the ever living fuck out of your towers so...
I'd say 1 1/2 blocks average throughout the day, with people coming and going would be fairly accurate actually. Ignoring the denizens of B1 that is.
Does this mean you're a Deadly Circle spammer? :-(
42GB here, vanilla JP client.
It hurt to read this.
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