Problem here is that we're not game designers, and the community is barely big enough to have discussions anymore so things get circular fast, but, yes, most of the playerbase would be doing the same...
Type: Posts; User: Cyclon
Problem here is that we're not game designers, and the community is barely big enough to have discussions anymore so things get circular fast, but, yes, most of the playerbase would be doing the same...
... well. Two years have passed. I've given the thing a more... involved chance (aka I've played a month rather than a week). So, what gives ?
Who cares ?
So to sum up, my prievous grieviances...
Well, you know. It's not like the place is brimming with activity. Even though you're right.
With that being said, assuming that the above rumor is untrue, leaving NGS to die could kill the franchise outright.
... But it's not like we can do all that much about it either way. Unless...
We're in a scheduled content lull(within a global, non-scheduled one granted), at least, so it's part of the plan to an extent. Really the answers lie in winter.
... assuming the game lives that...
To each their interpretation, I guess. It really struck me when I tried out Katana Braver in both games. I had been playing for months and months in PSO2 yet still had to practice, experiment, learn...
I got what you were saying; I've been watching new players as well, since I made a couple friends try out the game. They didn't have many gameplay questions(interface was another story), and picked...
It would be ludicrous to say there isn't any room, but your example is one of mastery, essentially. Which, especially in an action game, takes work, yes. But I'm talking about learning, which is...
There's also just not that much to learn and get better at when it comes to NGS' combat, at the moment. It's straightforward.
Wait, seriously? They're going to fix even that?
I mean... thanks for the heads up, but... wow.
Kinda wish they worked on making particle effects a bit more visually distinct, frankly without the frame of reference most of us have, I think many melee weapons would blend together. More simple,...
Wasn't it Tundra? Either way, that doesn't tell the whole story on its own; if it's based on how the first region is, aka nice vistas with little to do in them, with story gated progression and...
I like this guy. With that being said, the way he speaks of the development process, it really makes me think of a scene with scientists semi-randomly throwing types of food at laboratory animals and...
I'm confused. Wasn't that the plan already?
Thought of making such a thread recently. I don't think I would have because of laziness though... anyway I'll try not to repeat myself too much; game lacks content, combat is fine but a downgrade...
Uh huh?
I think we do agree on a bunch of things, but yeah. Though I'd be curious to see more opinion pieces on the subject.
I'm not... going to address these one by one, this is not a rabbit hole we should get into imo. All I can say is that I disagree to some extent, in one way or another, with almost all of these. I...
I'd only put T.machineguns gear under that category. Arguably Knuckles as well, though it being unusable in the air was an additional thing to play around. And I'm stuck on them because they made...
I honestly can't agree with that first statement at all; the removal of gear on its own is a big deal as far as I'm concerned, and many new actions in NGS are common to all weapons. What I will say...
It is a somewhat surface level complaint for sure, though I don't necessarily agree with your rebuttal. The advantage of PAs is that they're largely unconditional. Sure you have a sprint and a fall...
That's how I remember it as well.
You're probably right, my bad.
The game started off pretty barren,though some features like rooms were immediately available; there were also very few rares... but TehCubey covered most of it really... actually I don't even...
They did IP ban SEA players all the same, way back when...
They actually did it... Great, that's just great. F*** me.
Agreed. Thank you for your work.
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