So I'm guessing Dalz Woleid is still the wand of choice for TD then?
Type: Posts; User: MetalDude
So I'm guessing Dalz Woleid is still the wand of choice for TD then?
Seems like you have a ton of points leftover in /BR that you might as well pick up Average Charge. Anything to note about the TE tree itself besides Shifta Strike/Wand Gear stuff/TB?
I don't think anyone should be arguing that TE/BO - BO/TE is optimal for damage because it's certainly not. You play that combination because you want to put out the best support possible. I really...
Are we really debating the merits of Halfline/Deadline Slayer? The nature of the game does not allow either of these two to work very well (everything overall deals too much damage) and both of these...
Yes, one of my friends did that and came back into the fight.
I make a point of being away from the wall when using Il Megid. My intent is to aggro them on me so that they gather more easily, making Zondeel much more effective. With this and a decent group, I...
I think the point is that bad FOs specifically should stop using it, not that every FO should stop using it.
Ajax Imera hitting for 9k on body shots with Sharp Shooter applying (meaning close range was around 7.5k). That means headshots are doing 18k. I only had Shifta Drink on.
Wow, a cohesive sounding song and a great sounding one at that.
Eh, it still requires some amount of precision (because weak points do matter a lot for RA) in addition to the huge variety of PAs available so not necessarily. But the power increase on Divine seems...
Hey there we go, numbers from a top geared RA and sure enough, 20k body shots are possible. That... headshot damage though.
Also I'm assuming that the Concentrate One numbers are per shot because...
True, just seems odd is all.
And the more I work with Sharp Shooter, the more ridiculous it seems calling it that. It's like shooting a car in the garage. From your driveway. With an RPG. That's...
Glorious Rain got a significant boost.
As you can imagine, it's still total shit.
Dive Roll doesn't have the idiotic standing nonsense lasting as long. The invincibility is as abysmal as ever, but it really helps RA mobility to not be stuck in place for anything nearly as long...
Lots to talk about here but I'll just focus on some particularly fun stuff.
-Divine Launcher not only fully justifies its PP cost finally, but it actually does respectable if not somewhat crazy...
It's basically what Adrenaline should have been in the TE tree a longass time ago.
Sega is dumb.
I don't know why this wasn't in the game at release but it's cool as fuck either way. It's even got practical uses as well.
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I was going to post a serious response to the earlier quote, but I'm sitting here utterly stunned by the perceived noggin on this idiot.
... Except this is a game that depends entirely on expansion to work, not a standalone that sustains you on its own.
So no, your analogy is still terrible.
What are you talking about, you got yourself a nice Sazan stick on your hands now.
It is the best tech in the entire game, after all.
PSO1 is much more focused on positioning, mostly because of the game's much stiffer and more committal feel to attacking forcing you to pick your attacks very carefully. PSO1's difficulty tends to...
Super/Hyper Armor is a general action/fighting game tech term that refers to immunity to flinching or knockback (or any related mechanic). I remember someone trying to point out that this was somehow...
Not being able to re-enter the AQ you were just in let alone being completely removed from the block and quest you were in upon D/C-ing is PSO1-level bullshit.
For trying to be so ahead of things, Google's taking their sweetass time picking up on doing this already.
Nicovideo allows 60FPS while Youtube does not (for some reason, probably space constraints).
And combat's too unfocused and messy in PSO2 to allow a real, intimate one-on-one kind of combo system...
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