Page 2 of 5 FirstFirst 12345 LastLast
Results 11 to 20 of 47
  1. #11
    Rage Incarnate Omega_Weltall's Avatar
    Join Date
    Jun 2006
    Location
    in your house @_@
    Posts
    885

    Default

    its turned into PSDeRagon again... just a diffrent mission

  2. #12
    ノ・ホモ Sychosis's Avatar
    Join Date
    Nov 2006
    Location
    Out of my mind, be back in 5
    Posts
    3,645

    Default

    On 2007-04-14 07:32, Mewnie wrote:
    what Sychosis said, automatically assuming that all of us are 70+. He needs to assume less.
    powerlevelling.. 1 level to go then I can do recapture S2 as well X3
    There is no assuming. It's a fact the the vast majority of the population likes easy to get, sizable rewards.

  3. #13

    Default

    On 2007-04-14 06:29, Rashiid wrote:
    what Sychosis said.
    And it makes me cry a little. Well not really cry but just say

  4. #14
    Danger Mewn Robinson! Mewnie's Avatar
    Join Date
    Dec 2006
    Location
    THE orbital laser station of DOOOOM
    Posts
    948

    Default

    On 2007-04-14 08:19, Sychosis wrote:

    There is no assuming. It's a fact the the vast majority of the population likes easy to get, sizable rewards.
    And that's the fault of the players or the game? HMMM.



    Anyways, Moatoob has some interesting missions. And the sheer monster density in some maps (from what I've seen) makes for pretty intense fights. The creatures there are more annoying than the other two planets (Kog's damage aura and Vanda lock-on firebreath strafing to name a few) but nothing that makes it impossible.

    I haven't run through 'Toob as much as I have Neu or Parum, although folks rave about it being some of the best exp, hands down. As I reach the cap for wartecher, I am for sure going to have a peek there.

  5. #15
    ノ・ホモ Sychosis's Avatar
    Join Date
    Nov 2006
    Location
    Out of my mind, be back in 5
    Posts
    3,645

    Default

    On 2007-04-14 09:22, Mewnie wrote:
    On 2007-04-14 08:19, Sychosis wrote:

    There is no assuming. It's a fact the the vast majority of the population likes easy to get, sizable rewards.
    And that's the fault of the players or the game? HMMM.
    Both. ST makes it far too little risk, for huge ass rewards, and then the players are ready to dry hump these missions until they bleed.

  6. #16
    Danger Mewn Robinson! Mewnie's Avatar
    Join Date
    Dec 2006
    Location
    THE orbital laser station of DOOOOM
    Posts
    948

    Default

    Did you play Lineage 2 or FFXI? And think they were good games?


    You seem to be a huge proponent of punishing players, instead of that thing... what do they call it? Oh yeah, fun.

  7. #17
    ノ・ホモ Sychosis's Avatar
    Join Date
    Nov 2006
    Location
    Out of my mind, be back in 5
    Posts
    3,645

    Default

    No actually, I didn't.

    Players shouldn't be punished, but there needs to be some semblance of balance. After all, some people DO find it fun to be constantly challenged.

  8. #18
    Danger Mewn Robinson! Mewnie's Avatar
    Join Date
    Dec 2006
    Location
    THE orbital laser station of DOOOOM
    Posts
    948

    Default

    I've seen the terms 'challenge' and 'risk vs reward' bandied about so many times, I can only lol at thier use. Mostly they're used to defend the fallacy that punishing playstyles are good.

    What is fun about spending days or weeks grinding one mission over and over for that rare S-Rank board, enduring the abysmally low success chance to synth it, then break it on the first grind? Yeah, they have a disclaimer, but only noobs use ungrinded weapons, amirite?

    What is fun about dumping all your savings into Scape Dolls, so you won't look like a noob and get kicked from teams? Besides, Moons and PP are still finite resources, and dying too many times will slow down a mission regardless.

  9. #19
    This poster delivers Sekani's Avatar
    Join Date
    Jul 2002
    Location
    Palm Springs, CA
    Posts
    2,866

    Default

    On 2007-04-14 09:32, Mewnie wrote:
    Did you play Lineage 2 or FFXI? And think they were good games?


    You seem to be a huge proponent of punishing players, instead of that thing... what do they call it? Oh yeah, fun.
    People did the same thing in FFXI, crowd into the two or three "easiest" spots to gain EXP. I don't see what your point is.

  10. #20
    Danger Mewn Robinson! Mewnie's Avatar
    Join Date
    Dec 2006
    Location
    THE orbital laser station of DOOOOM
    Posts
    948

    Default

    On 2007-04-14 09:52, Sekani wrote:

    People did the same thing in FFXI, crowd into the two or three "easiest" spots to gain EXP. I don't see what your point is.
    Because there was hardly anything fun about FFXI. The whole game was set up to make everything as tedious as possible.

    Leveling was a grind.

    Crafting was a grind.

    Hell, even travel was a grind.

    PSU is grindy, but the missions are more dynamic. No auto-attack/afk to make a sandwich/come back and loot type of play.

    Instead of pointing at other players and blaming them for what ails the game, it'd be better served to say, "Hey, ST, why do these missions blow chunks?" That is, if ST or SoA, you know, bothered to listen to us.

Similar Threads

  1. Anyone like the new lobby music?
    By Sexy_Raine in forum PSU General
    Replies: 71
    Last Post: Apr 27, 2007, 11:38 AM
  2. Replies: 13
    Last Post: Mar 11, 2007, 03:01 PM
  3. How does everyone like the new updates? :)
    By Cheeseycake in forum PSU General
    Replies: 27
    Last Post: Dec 14, 2006, 05:02 PM
  4. Like the new sig?
    By DizzyDi in forum Fresh Kills Landfill
    Replies: 25
    Last Post: Sep 28, 2006, 09:23 PM
  5. Like the new lobbies?
    By OrionSunstar in forum PSO General
    Replies: 15
    Last Post: Aug 8, 2002, 04:04 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •