Oblivion
I've been playing this for a few weeks now. Yeah, I know, I'm late to the party, but I just recently got a x360 and decided to give Oblivion a try.
Whoah.
This is the first game, since PSO, to totally rock my world.
So its gotten me thinking.
Is it maybe time for Phantasy Star to get out of 'arcade mode' (lots of relatively little boards that we have to repeat over and over and over and over and over, oh, and over) again and try a more open-ended design?
Image a PSO2, a true sequel, where Ragol was as big and explorable as Tamriel (the province in Oblivion)? Or, perhaps even more interesting, a prequel! We could take the role of Red Ring Rico's peers on Pioneer 1. As we level up more and more signs of Dark Falz arise and things start to spiral out of control.
Imagine having as many dungeons as in Oblivion.
Its probably way beyond the resources of ST and Sega to make such a game, but what if they out-licensed Phantasy Star to Bethesda?
Part of what makes me say/ask all this is because even though PSU improves on a lot of what made PSO great (though it also throws out a lot of what made PSO great, like mags and rares) it feels DATED. The whole idea of endlessly repeating tiny areas is so meh. It's the same reason I could never understand the raider mentality in WoW.
But Oblivion just blows my mind. So huge, so detailed, yet so utterly PLAYABLE.
It would be so awesome to see a PSO-inspired world built on the Oblivion model.
Anyone else feel this way?
Prolly not is my guess, but... just throwing that out there.
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