I do not think the official Acrotecher thread should have been started by somebody who thinks tech hybrids suck and hasn't played it or seen it (nor the improved WT) in action, so here we go, the AT thread for those going AT who don't think it sucks.
C+Ping my previous info for now.
Sounomi is welcome to post advice here, will be appreciated.
On 2007-05-10 02:05, -Shimarisu- wrote:
It's meant to mix tech and support. Tech will be your highest damage. If you want to solo, OR MAXIMISE DAMAGE IN PARTY you should go tech, use whip to immobilise, use twin handguns to shoot down flying enemies. Only go melee in situations where it will do the most damage AFTER status infliction via foie. Ie, single daggers on large enemies.On 2007-05-09 22:31, Zorafim wrote:
This is another class that doesn't interest me. People say that it's meant to mix melee and support
It is potentially a fantastic solo class. It beats FT for solo. Which is great because FT owns too much at solo for a forte class (fortes shuold be specialised for PARTY PLAY) and needs to be taken down a peg by a GOOD tech heavy hybrid for those who prefer tech.
You want predominant melee, go WT.
I see this as a very good class for a newman or human. Forget going beast or cast. WT beasts and casts manage ine, with optimal wand equips and units their tech is 4/5ths the power of newman WT and ATP far better.
I wonder why people can't look at the damn numbers and see logic. That's without even needing to play the class. I have NOT played the class but I duoed throughout AoI beta with a human AT player. I was on my beast WT. I can see how this class is meant to be played.
My newman is going AT/FT/GT and my beast is going WT/FF/FG.
See the damn numbers? Now tack on the levels of PAs possible and note that between level 30 and level 40 attack techs there is not an AMAZING world of difference, especially given not much lower levels of TP. ESPECIALLY considering soloing when tech will be augmented by ten extra levels of support.
This is not like the difference between WT's current level 20 tech PAs and FT's level 30, because WT has much lower TP.
It's a huge world of difference however, between AT's level 20 MELEE PAs and FF's lvl 40 (in AoI). Melee should be your absolute last resort on this class.
It's a great support class and a great solo class for teching fans.
Addendum:On 2007-05-10 02:14, -Shimarisu- wrote:
It's quite likely going to be lvl 5 FO, lvl 3 RANGER requirement IMO.On 2007-05-09 21:44, NIloklives wrote:
The only thing that has me a bit thrown by this class is at a techer class it lacks the use of bows. I undderstand it was for balancing purposes...but it's just wonky...
It uses twin handguns instead of bows, and while it gets S in daggers and twin daggers, bear in mind twin daggers and daggers are equippable as a basic FORCE class.
Twin daggers instead of bows is just fine and dandy. May I recommend learning the ice twin handgun PA on your human or newman that's going AT, as that's the most commonly used element for shooting bosses. At least one new AoI boss is ice element, but the ice PA is still going to be your most used ranged PA if you still plan on playing older missions.
Edit: Also note, ATP mod is low. You are still going to be better off with cards in most situations, but for shooting bosses with no other option, I'd suggest learning a twin handgun PA. Not all of them, because your predominant method of attack WILL be with techs.
<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-10 02:22 ]</font>
What I've done for now with my newman going AT is go GT for a while to raise bullet PAs, he can NOT equip cards as yet on FT due to being low level, but I think this advice is worth taking into account.
What you should raise support wise on a character intended to ALTERNATE between FT/AT.
Twin Handguns:
Twin freeze (for bosses. The new AoI boss is ice element but twin handguns have poor range on him anyway.)
Bows (you can't use these as AT so keep them minimal for FT)
Reiseisou (bosses)
Enseisou (SE4, plus new possibly ice element bosses)
Inseisou (SE4, optional IMO compared to above two.)
Cards
A wider range here is good, so use the ones you find useful depending on maximising damage in areas you play in most (earth and plasma will be more used in AoI so bear it in mind), but bear in mind your tech.
Melee:
Learn just one dagger and twin dagger PA if you must, you need to keep tech in mind as it's your strong suit. Leave one PA slot for whip, it's damn useful.
Tech
Learn all support techs, that much is obvious. Once you're full up on those you need to fill your quota with the most damaging tech PAs left. Most of you going AT should have gone AT with FT experience prior, as tech is their GREATEST damage potential. So all your other PAs should be tech. Obviously the "noobcannon" PAs of Dambarta, Diga and nosdiga go here, but you should also learn Foie, RA and GI techs to your prefence, and yeah I said RA. Learn RA techs to maximise your damage potential, AT has less damage overall than FT and hitting with RA in many scenarios will do more damage than GI even though GI is very useful on this class due to higher HP and def than FT.
Anyway, this is what I've done with my newman going AT and I'm still trying to decide which PAs to put on him as my final quota, but I hope this helped.
<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-10 13:48 ]</font>
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