On 2007-05-11 15:38, Pillan wrote:
I take it that we’re comparing damage spam ranged weapons.
From most potential damage/time to least at adequate levels, the guns are machinegun, shotgun, crossbow, card, and twin handgun. Laser cannons could potentially outdamage the others, but it’s not likely to get 3 or 4 enemies in a line. (Rifles and bows are actually on the low end, though they make up for the damage loss with effects or ignoring DFP in the case of bows.)
Machineguns run out way too fast, shotguns are slow and hard to maneuver, crossbows drain PP almost as fast as mechs, and cards can’t first person (though a good card user can hit airborne enemies with them anyway). I would agree that twin handguns are the most versatile of the three.
I personally use twin handguns a lot on my fG/GT, but I got rid of them long ago on my FG (future aF). This is simply because twin handguns have the same effect level and same damage/time as crossbows between levels 11-20 and at 21+ the crossbow shines even more (more damage and more effect). Plus you can throw in a right hand weapon. You do sacrifice a lot of ATA by doing this, so I don’t recommend it as a Beast FG. On aF I’ll stick to Cards most of the time because they get more damage/time at 11+ and can be used with another weapon.
I forgot to add that I'm keeping Twin Mayalee for obvious reasons.
<font size=-1>[ This Message was edited by: Pillan on 2007-05-11 15:41 ]</font>
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