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  1. #11
    Rock & Rawr Criss's Avatar
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    ST should add some kind of evasive maneuver. Heck, even those rogues in Linear Train can do dodge rolls. The animation data is already in the game, just add it to players and map it to our unused PA button.

    But frankly, this is something that should be added to every class. The game itself lacks any possible defensive action other than "tilt the stick and hope you run out of harm's way in time". And blocking is not an action. At least not until AoI.

    [Sryche - Female Beast - Guntechslinger]
    [Liva Verendrye - Female CAST - Heavy Weapons Specialist]

  2. #12

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    I personally think that they should nerf Rangers and at the same time give them new, cool-looking, interesting things that'll make them less one-dimensional. How? Well, I don't know, I just think it'll be cool if they did. I don't really get the stat boosts though.But yeah, I kind of see the different types of guns as Sega's way of giving variability to Rangers, although some of you feel that it still doesn't add much to their game.
    Street Fighter IV: Chun Li, Ryu
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  3. #13

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    On 2007-07-09 01:26, Zorafim wrote:
    That's my quarl with rangers as well, it just seems so boring to play. You just press a button, and the gun attacks for you.
    However, you guys are also capable of soloing some of the most difficult areas of the game, something I can never hope to do as a hunter. That should raise your aesthetic worth, shouldn't it?
    I cry for the mentally challenged hunter. Fighgunner is a PSU soloer's best friend. Twin handguns + mechguns for bullet weak monsters, melee weps for melee weak monsters. TRAPS! Learn the class, it's GODLY.
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  4. #14
    Cult of Cast Supremacy Raven5_1's Avatar
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    On 2007-07-09 05:26, jayster wrote:


    I cry for the mentally challenged hunter. Fighgunner is a PSU soloer's best friend. Twin handguns + mechguns for bullet weak monsters, melee weps for melee weak monsters. TRAPS! Learn the class, it's GODLY.
    seconded. i'm only a level 2 fightgunner and cant use the high level stuff like claws and double saber but i'm loving the fact i can currently use mechguns and twin handguns along with twin daggers and sword i cant wait to explore traps and the other stuff.

  5. #15

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    Use a laser cannon if you think rangers are boring. You've got to use movement, terrain, and FPS to keep getting those nice 3+ target shots.
    with great hat comes great responsibility
    Jagdpanzer lv130 M CAST - PT20 | FG20 | FF20 | Mewn Fan

  6. #16

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    I wouldn't have fallen in love with the Guntecher class, if it wasn't for so many specific best-used weapons for each different situation. It's quite a lot of variety in a similar case that a Hunter has different weapon types. Support doesn't have to begin and end with Landing a Status effect, some guns have uses for different types of support.
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    Eric Windhaven (Fomar) Ship 02.

  7. #17

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    Gahdammit. Yes. Rangers are an outstanding class as far as effectiveness. Noone is arguing that fact. NOONE EVER WAS ARGUING THAT FACT.

    What the OP is arguing, and what is widely held as TRUTH, is the fact that rangers are immensely one dimensional. This would be fixed if their PA button was given something, virtually anything, to do.

    And no, a moving FPS mode is not the answer to our problems. Your still tap-tap-tapping away at ONE button, and it just makes more of a powewrhouse than we already are.

    I have been behind the inclusion of a dodge move since the beginning of PSU. Especially in S2, it is damn near impossible to dodge enemy charges. I want a dodge move that when activated PROPERLY (read: It needs to take some gahdamm skill) can get me out of harms way.
    Illustrator! Pixel Artist!:

  8. #18

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    Charging bullets, and bashing your enemies with guns would be nice, and instead of laser cannons piercing they do continuous hits on one enemy.

  9. #19

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    I wasn't even stating my idea as a question of effectiveness, but in how it's used. I guess if somebody sees firing one type of gun as the same as firing another type of gun, then so be it. I just don't see it that way. They do different things with bullets that travel differently. Sure, they have little button variety (neither do techs), but they still have weapon variety.

    A dodge move though would be interesting. Those with Twin Guns would probably get a hoot out of pulling a Chow Yun Fat.

    Edit: As for gun bashing. That would be humorous, at least. The first game I saw rifles running out of bullets and immediately going into melee with them was "Wasteland".

    <font size=-1>[ This Message was edited by: Akaimizu on 2007-07-09 08:01 ]</font>
    PSO2 Character information:

    Eric Windhaven (Fomar) Ship 02.

  10. #20

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    Grenade launcher range control, and instead of xbows spreading, they fire 3 bullets straight making it and the spread unique from each other, that would be nice.

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