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  1. #1
    The First
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    The fact is that with the current list of technics just about every thing has been covered...but what new technics would you like to see?

    2 I'd like would be...
    Float and then they could make a bunch of cool levels where the floor is out in some areas that you could use it to get past it...

    Regen where it slowly heals your HP over time... it's always been a good one, why not add it to the arsenal.

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    Mod edit: title

    <font size=-1>[ This Message was edited by: Dhylec on 2007-08-27 14:28 ]</font>

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  3. #3
    Curiously attractive for a fish man Zorafim's Avatar
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    On 2007-08-27 11:55, DurakkenX wrote:
    2 I'd like would be...
    Float and then they could make a bunch of cool levels where the floor is out in some areas that you could use it to get past it...
    Techers, especially fortetecher, have exclusive access to near-free healing and stat boosting, as well as instant elemental advantage to any enemy they meet assuming spells are leveled. Considering this, they'll also be the only class type that can complete certain stages, for no reason.
    Give hunters the ability to heal and buff without item usage, and I'll consider it fair.

  4. #4

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    Well, currently in the game I want Dizas and Rentis, hehe

    But as far as brand new spells that aren't in the game, hmmm...I'd go with the Air/Wind element, and counter with a Water element.

  5. #5
    Indifferently Apathetic HaydenX's Avatar
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    Mayalee Hit (fortefighter usable, heals).

    How about that spell used by the creatures in that all light relics place?

    Better yet, how about a neutral technique (that'd be a new one), that does very little damage, but causes EXTREME knockback. It could cost like 80 per use.



    <font size=-1>[ This Message was edited by: HaydenX on 2007-08-27 12:26 ]</font>
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  6. #6
    My Current Favorite Poster: KubaraManiac JAFO22000's Avatar
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    How about a tech that slows the creature's movement for a short period of time? Could have the same casting animation and radius as debuffs, but the affected creatures would move as if they were underwater.

  7. #7
    This is a sketch Powder Keg's Avatar
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    Where are my wind techs!?!

  8. #8
    Heretic & Hero Sydz's Avatar
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    On 2007-08-27 12:33, JAFO22000 wrote:
    How about a tech that slows the creature's movement for a short period of time? Could have the same casting animation and radius as debuffs, but the affected creatures would move as if they were underwater.
    Oh god lol, I don't need PSU to be any more like Radiata Stories. I already keep trying to kick my room deco's for no reason.

  9. #9

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    SUMMONS PLOX

  10. #10
    My Current Favorite Poster: KubaraManiac JAFO22000's Avatar
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    On 2007-08-27 13:14, Sydz wrote:
    On 2007-08-27 12:33, JAFO22000 wrote:
    How about a tech that slows the creature's movement for a short period of time? Could have the same casting animation and radius as debuffs, but the affected creatures would move as if they were underwater.
    Oh god lol, I don't need PSU to be any more like Radiata Stories. I already keep trying to kick my room deco's for no reason.
    You lost me after the word "like" in the above. I assume this was a spell in some other game?

    Also, what the hell is "plox"????

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