This person had one of those too.On 2007-09-08 04:11, UrikoBB3 wrote:
Ew, normal mapping, hated doing that.On 2007-09-07 19:02, navci wrote:
It is a model for animation. It's really not efficient as a game model. :> A lot of the details should have to be done with texturing if it was a game model... like... NORMAL MAPPING! <3.. Ya, pretty nonetheless. Oh ya, the hair is prolly next gen compatible now I guess. :>
For a character model, that's really nice. Not practical for any application in all but the highest-spec games (I'd imagine the poly count's pretty high, seeing as all the details are modelled, rather than textured), but its nice to see an up-to-date Rico.
I'd consider trying a HUnewearl, but I have a love/hate relationship with both character modelling and 3DS Max.
http://www.leewj.com/gallery.html
That all the pso stuff I could find.
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