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  1. #11
    Team: Outsourced Mutiny lostinseganet's Avatar
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    On 2007-09-08 04:11, UrikoBB3 wrote:
    On 2007-09-07 19:02, navci wrote:
    It is a model for animation. It's really not efficient as a game model. :> A lot of the details should have to be done with texturing if it was a game model... like... NORMAL MAPPING! <3.. Ya, pretty nonetheless. Oh ya, the hair is prolly next gen compatible now I guess. :>
    Ew, normal mapping, hated doing that.

    For a character model, that's really nice. Not practical for any application in all but the highest-spec games (I'd imagine the poly count's pretty high, seeing as all the details are modelled, rather than textured), but its nice to see an up-to-date Rico.

    I'd consider trying a HUnewearl, but I have a love/hate relationship with both character modelling and 3DS Max.
    This person had one of those too.
    http://www.leewj.com/gallery.html
    That all the pso stuff I could find.
    You need good D...!? Well so do I!
    PSO 2 + D.D.R.♪, Playable Instruments, AND karaoke! Think of the Competitive Anime Conventions!Dreamcast was art, and like art it was not appreciated until it was DEAD
    I like teh magics in my melee. Not teh melee in ma magics (^_0),
    Lostinseganet: Self proclaimed Melee FOrce!

  2. #12

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    The person with the HUneweal one though.. model is nice. But the face... was.. sorta... off. >.>

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