I bet you it's a scary place in there. Any group that can come up with some of the best games out there, and then turn around and churn out the most purile crap imaginable USING THE SAME BASE FOR THE GAME has got to have some freaky shit in their craniums.
For instance, look at Phantasy Star Online Episode III
Not, before you jump all over me, I'm NOT saying the game will be crap. I'm not saying the game will be ANYTHING. There's not enough info. There is just enough info to know that A) It will be a turn-based, card-using strategy game, which is about as far from a real-time action RPG as you can get, and B) It is not a side game or a 'companion' game, but part of the mainline. It directly continues the story from Episode I & II.
Now, I can understand why change is a good thing, but I can't get my head around WHY they're making THIS change NOW. True, other famous franchises have made major changes, but let's look at how they did it:
Metroid: Went from a Side-scroller to a 3-D adventure game.
This was almost a required update. The side-scroller genre was, if not dead, then nowhere near as big as it once was, and Nintendo wanted Metroid to play with the big boys. That being given, they made the transition wonderfully, putting in enough classic elements for the old school gamer to feel at home, while making it accessable for new players. That, and the lag time between Super Metroid and this game made the audience more receptive to change.
Starfox: Went from Space Combat to Action/Adventure
Despite this being, by most accounts, a good game, a lot of die hard Starfox fans were disappointed. Why? Because the game WASN'T STARFOX! This simple fact alone hurt what was otherwise a perfectly good game. Nintendo didn't meet the expectations of the gamer crowd. However, this was also helped by the time lag between Starfox 64 and Starfox Adventures... players were willing to accept a change.
Now, on to PSO.
You're taking players who are currently playing one game (Action/Aventure RPG), asking them to switch over to a COMPLETELY new genre (Turn based/Strategy), accept the game as the next installment, not as as side game or whatnot (And thereby implying that all future games will likely follow this new model) and expecting them to accept it.
Simple fact, right now people palying PSO want more of what they're getting. Better graphics? Yes. Smarter monsters? Sure. More levels? Hell yeah! Blue Eyes White Dragon?
Errr...
So, screw the current players, we're after that new, younger crowd that watched Yu Gi Oh and Pokemon!
Okay, so they fire up the game, and find themselves halfway through a planetary colonization, hearing about 'Red Ring Rico' like they should know her, 'Heathcliff Flowen' like they should know HIM, Dark Falz, Ragol, Pioneer 1, 2, 3...
You're dumping them in the middle of the story. Either you're going to have to go back and re-iterate the entirety of Episode I & II, or the game isn't going to make SENSE. And even if you do, the new players simply aren't going to GET it like the players of Episode I & II would.
Simple fact: Episode III is NOT Phantasy Star Online.
I think Sega should have taken this concept and made a completely new game out of it, rather than recycling the monster graphics from Phantasy Star Online and slapping the name on it. I think this is going to be a collossal mistake.
But hey, that's just me.
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