what determin the shagdogs SE heard many different things want to find out the truth.
And do the 6-9 * all shoo the same kind of bullets and the 10 , 11 and 12* have different ones?
what determin the shagdogs SE heard many different things want to find out the truth.
And do the 6-9 * all shoo the same kind of bullets and the 10 , 11 and 12* have different ones?
i have a ice 10* shadoog and it shoots a ice laser
Element and grade influences the SE.
For C and B grade:
Fire - Burn
Ice - Freeze
Lightning - Shock
Earth - Poison
Light - Sleep -_-
Dark - Infection
For A grade:
Fire, Ice, Lighting, Earth, Light - Same as above
Dark - Confusion
For S grade:
Fire, Ice, Lightning, Light, Dark - Same as above
Earth - Stun
Grade will also influence the level of the SE, with the higher the grade the higher the level of SE. S grade generally having SE 4.
I don't know anything about the SE, but my 8* 30% fire shadoog has set Jarbas, Grass Assassins, and other large monsters on fire. That's pretty much all I can ask for in a shadoog: afflict SEs while I do something else. If I wanted damange, I'd use cards.
With the STA nerf on monsters, perhaps the SE level doesn't matter as much as before? I don't really know, but I haven't had problems inflicting Burn or Infect from shadoogs.
--k1
Kiyoko lv 15x Newman FT/FM/FF/AF/MF/AT/PT/WT
Yuki lv 78 Newman GM/FG/GT | Rika lv 80 CAST GT/FG/FI | Misaki lv 49 Beast FF
PSP2: Kiyoko lv 1x Newman Vanguard
Please clairify the bolded textOn 2007-11-21 15:45, Soukosa wrote:
Element and grade influences the SE.
For C and B grade:
Fire - Burn
Ice - Freeze
Lightning - Shock
Earth - Poison
Light - Sleep -_-
Dark - Infection
For A grade:
Fire, Ice, Lighting, Earth, Light - Same as above
Dark - Confusion
For S grade:
Fire, Ice, Lightning, Light, Dark - Same as above
Earth - Stun
Grade will also influence the level of the SE, with the higher the grade the higher the level of SE. S grade generally having SE 4.
On 2007-11-21 15:48, beatrixkiddo wrote:
Note that Kubara shadoogs have unique SEs as well.
Don't leave us hanging...
--k1
Kiyoko lv 15x Newman FT/FM/FF/AF/MF/AT/PT/WT
Yuki lv 78 Newman GM/FG/GT | Rika lv 80 CAST GT/FG/FI | Misaki lv 49 Beast FF
PSP2: Kiyoko lv 1x Newman Vanguard
CHARM!On 2007-11-21 15:53, _K1_ wrote:
On 2007-11-21 15:48, beatrixkiddo wrote:
Note that Kubara shadoogs have unique SEs as well.
Don't leave us hanging...
Jk... I dunno.
Chars:
Mod BoT lv 150, Cast Gunmaster 20
J.2 lv 150, Cast Gunmaster 20
Jayster lv 150, Beast fighMaster 20
GT = "jmido", Xbox 360
I love my charm! ( sorry I noticed it I had to say that)
Anyone else notice how im-photons bring the synth percent up and normal photons bring it down? What do the el-photons do (I didn't have any on me)
Connect With Us