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  1. #1

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    My speculation on Master Classes:

    Currently, we have 4 categories to place classes:
    - Basic (HU, RA, FO)
    - Hybrid (FG, WT, GT)
    - Specialized (PT, AT, AF)
    - Forte (fF, fG, fT)

    Above I used the SEGA shorthands, so note that FG i Figunner and fG is Fortegunner



    Each of the four categories above have their reasonings to exist.:
    - Basic, the precursor to all other classes and meant to give new players a taste of the game.
    - Hybrid, these classes give players the ability to play two roles at once while sacrificing performance in each realm.
    - Specialized, these classes are unique to their own roles of trap warfare, fast attacks and supportive techniques.
    - Forte, the best classes at the jobs of hunter, ranger and force.

    With the above known, what would be the point of the master classes? There still lacks any one class that gives the player the ability to use all S ranks of one play style (ie.: No class has access to S rank Double Sabers and Axes, or S rank Rifles and Crossbows.)



    This is how I see Master classes:

    - Each master class has full S rank access to all weapons of its realm, this gives the player the ability to use all Hunter S ranks together in one class, all ranger S ranks in one class, or all Tech S ranks in one class.

    - To balance out the above, the Master class would lack something that the original Expert classes have (ie.: Master classes would have lower Stats, lower PA caps, no PP-regen boost, no speed boost, etc)

    - Master Classes would be seen as luxury class, not a performance class. Giving the ability for a player to play anyway they want but at a lower power-output.Perfect for those who say play how you want to play

    - Requirements for Master Classes would consist of current expert classes.



    <font size=-1>[ This Message was edited by: Leahcim on 2008-01-02 22:45 ]</font>

  2. #2

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    So basically, a Protranser with a shuffled weapon selection.

    I dunno, still kinda unnecessary, but I do like it a hell of a lot more than three classes that obsolete everything else.

  3. #3
    Hearty Official Member Chuck_Norris's Avatar
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    On 2008-01-02 22:42, Leahcim wrote:
    This is how I see Master classes:

    - Each master class has full S rank access to all weapons of its realm, this gives the player the ability to use all Hunter S ranks together in one class, all ranger S ranks in one class, or all Tech S ranks in one class.

    <font size=-1>[ This Message was edited by: Leahcim on 2008-01-02 22:45 ]</font>
    Sounds good.

    On 2008-01-02 22:42, Leahcim wrote:

    lower PA caps,

    <font size=-1>[ This Message was edited by: Leahcim on 2008-01-02 22:45 ]</font>
    NO! Master classes are suppost to be the Masters of that type. You can't lower their PA caps. they're probably gonna be the only classes with level 50 PA's anyway.

  4. #4

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    Summarization:

    FighMaster
    - Access to all Melee at S rank, accept Whips
    - lvl 30 Melee PA cap
    - All around stats averaged between Fortefighter and Figunner
    - No Speed Boost, PP Regen, or any other A rank Weapons
    - Requirement lvl 15 Fortefighter and Figunner

    GunMaster
    - Access to all Ranged at S rank, Accept Cards and Bows
    - lvl 30 Ranged PA cap
    - All around stats averaged between Fortegunner and Guntecher
    - No Speed Boost, PP Regen, or any other A rank Weapons
    - Requirement lvl 15 ForteGunner and Guntecher


    MasterForce
    - Access to all Tech at S rank, Including Whips, Cards and Bows
    - lvl 30 Tech PA cap (support and attack), lvl 20 ranged and melee PA cap
    - All around stats averaged between Fortetecher and Wartecher
    - No Speed Boost, PP Regen, or any other A rank Weapons
    - Requirement lvl 15 ForteTecher and Wartecher

  5. #5
    Hearty Official Member Chuck_Norris's Avatar
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    level 30 PA's? lolno.

    And why's Masterforce have level 20 bullets?

    <font size=-1>[ This Message was edited by: Chuck_Norris on 2008-01-02 22:58 ]</font>

  6. #6

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    they get weaker?!

    WTH

  7. #7

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    Make a class Stronger than everything else? Making everything else obsolete?

    lolno.


    Anyway, please, useful points

    <font size=-1>[ This Message was edited by: Leahcim on 2008-01-02 22:59 ]</font>

  8. #8
    Hearty Official Member Chuck_Norris's Avatar
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    On 2008-01-02 22:58, Leahcim wrote:
    Stronger than everything else? Making everything else obsolete

    What's wrong with that? : P

  9. #9

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    - Master Classes would be seen as luxury class, not a performance class. Giving the ability for a player to play anyway they want but at a lower power-output.Perfect for those who say play how you want to play
    I thought there would be a reason for it to be called master, as in MASTER of whatever it is so why would it have flaws. And beside you are describing Protranser basically.
    Valium makes your soul get higher and enables faking fire... Queen bees lose to wasps, ritalin filled debutante, when you don’t like what you see hiding’s easy in a SUV. Schizophrenic photogenic, psychogenic hallucinogenic, manic depressive aggressive, psycho wards are so possessive, attention deficit disorder, hand held cassette recorder x_x

  10. #10

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    master ech dein ubermech classen

    it might be three master classes, but they give a huge amount of leeway for those who want to have a custom character besides, the limits of the current classes.

    i don't know about u, but i know too many people that don't like being restricted by a certain s-wep/ class restriction.

    i wanna use what weapons for what class i wanna use em for.

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