My speculation on Master Classes:
Currently, we have 4 categories to place classes:
- Basic (HU, RA, FO)
- Hybrid (FG, WT, GT)
- Specialized (PT, AT, AF)
- Forte (fF, fG, fT)
Above I used the SEGA shorthands, so note that FG i Figunner and fG is Fortegunner
Each of the four categories above have their reasonings to exist.:
- Basic, the precursor to all other classes and meant to give new players a taste of the game.
- Hybrid, these classes give players the ability to play two roles at once while sacrificing performance in each realm.
- Specialized, these classes are unique to their own roles of trap warfare, fast attacks and supportive techniques.
- Forte, the best classes at the jobs of hunter, ranger and force.
With the above known, what would be the point of the master classes? There still lacks any one class that gives the player the ability to use all S ranks of one play style (ie.: No class has access to S rank Double Sabers and Axes, or S rank Rifles and Crossbows.)
This is how I see Master classes:
- Each master class has full S rank access to all weapons of its realm, this gives the player the ability to use all Hunter S ranks together in one class, all ranger S ranks in one class, or all Tech S ranks in one class.
- To balance out the above, the Master class would lack something that the original Expert classes have (ie.: Master classes would have lower Stats, lower PA caps, no PP-regen boost, no speed boost, etc)
- Master Classes would be seen as luxury class, not a performance class. Giving the ability for a player to play anyway they want but at a lower power-output.Perfect for those who say play how you want to play
- Requirements for Master Classes would consist of current expert classes.
<font size=-1>[ This Message was edited by: Leahcim on 2008-01-02 22:45 ]</font>
Connect With Us